Teddy Bear Hug

by tleung84633 on 06 February 2015

Main Deck (60 cards)

Sideboard (15 cards)

Instants (2)


Enchantments (6)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

The 2016 bannings of Summer Bloom and Splinter Twin have effectively killed those decks. The Modern meta will most probably shift to 4 decks - Infect, Tron, Affinity, and the new-ish Eldrazi Control. Hatebears (a.k.a. Death and Taxes) is great against all of those decks.

For those of you who don't know, the name Hatebears comes from the fact that most of the cards are 2-drops (originating from the famous 2-mana 2/2 "Grizzly Bears" back in the day). "Hate" comes from, well, you are "hating" on their spells, creatures, and lands. "Death and Taxes" comes from, well, "taxes" as you force them to pay more mana to play spells or pay mana to search their libraries.

But the names are not important. The idea of the deck is to slow your opponents down to a crawl or just cripple them completely by destroying their mana base and forcing to pay even MORE mana to play spells, pretty much locking them out of the game.

How to Play

The idea is to shut down your opponent with a lot of different cards and/or card combos.
Analyze their hand and disrupt their early play with Thoughtseize, Inquisition of Kozilek, and Tidehollow Sculler.
Thalia, Guardian of Thraben and Vryn Wingmare force them to 1 more colorless mana (so do you, but almost all of your non-creature spells are 1-drops only) - not to mention you can use AEther Vial to get your creatures in for FREE (not to mention UNCOUNTERABLE).
When Ghost Quarter, or Path to Exile are used, Leonin Arbiter and Aven Mindcensor are great to prevent them from searching their libraries for lands. Those 2 creatures are already great against fetch lands (that's why there are no fetch lands in here).
Dark Confidant gives you extra card draw, while Wasteland Strangler kills one of their creatures (bear in mind that you can remove the card exiled by Tidehollow Sculler).
Meanwhile, Flickerwisp provides many shenanigans:
Example1 - Play Tidehollow Sculler and use AEther Vial to flash in Flickerwisp, targeting Tidehollow Sculler. Tidehollow Sculler will leave and their card gets exiled forever. Then it returns and you can take another card hahah.
Example2 - Flickerwisp targeting Wasteland Strangler allows you to kill another of their creatures.
Example3 - Flickerwisp targeting Kitchen Finks gives you more life gain (and removes any -1/-1 counters if it has any).
More Examples - Flickerwisp can remove their creatures so you can swing in for damage, or target one of your tapped lands so you it can come back in untapped, or blink out one of your creatures to save/rescue it from removal.

Deck Tags

  • Hatebears
  • Modern
  • Mana
  • Land Destruction

Deck at a Glance

Social Stats

12
Likes

This deck has been viewed 2,669 times.

Mana Curve

Mana Symbol Occurrence

2501604

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Teddy Bear Hug

Hatebears disappeared for a long time, but now that Twin and Titan decks have all but been destroyed, what do you guys think about this Orzhov version of Hatebears? Suggestions? Tips? They are ALWAYS appreciated. Thanks in advance!

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Posted 26 January 2016 at 06:36

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I like this version of hatebears. so used to seeing the selesnya version. but a few questions. wasteland strangler. I can only see it working if you have already pathed one of their creatures, but does it work with tidehollow sculler as well? and I can only see flickerwisp working with kitchen finks. Any other interactions with flickerwisp?
in any case, nice deck you put together +1!

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Posted 26 January 2016 at 17:20

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Thanks for looking! To answer your question, yes. Tidehollow Sculler puts one of their cards in exile. So if you play Wasteland Strangler, you can move that card to their graveyard. To answer your other question, Flickerwisp can work with several things other than Kitchen Finks. For example, it can work with your lands, exiling a tapped land, then returning it to play untapped at the end of turn (in case you need to use Path to Exile). It can also work with Tidehollow Sculler (allowing you to take a SECOND card from them) and Wasteland Strangler as I mentioned earlier. But you can also exile one of THEIR permanents as well (example, exile their Tarmogoyf so you can swing in for damage).

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Posted 26 January 2016 at 21:17

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I'm not too familiar with hatebears decks, but what about knight of the white orchid? I figure it's good for mana ramp, not to mention, you're going to be using your own lands to blow up your opponents; lands. Also, have you thought about putting in the new eldrazi displacer? I figure it's like flickerwisp but can be used continuously and as many times as you have mana =)
other than that, like I said, I'm not big on hatebears decks since I haven't seen them in forever but I like this one you have here.

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Posted 27 January 2016 at 05:45

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Thanks for the tips! I thought about Knight of the White Orchid, but I think it has a high potential to be a dead card very quickly, as I'll be blowing up their lands and it won't be able to trigger. And yes, I'm still debating about Eldrazi Displacer heheheh. Thanks for looking!

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Posted 27 January 2016 at 21:44

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upon second glance, I think you need some more spot removal. as you mentioned, sunlance and dismember would be very useful. I might cut 1 mindcensor and 1 spirit

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Posted 29 January 2016 at 04:00

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Thanks again, I put in Dismember for spot removal but I really need the Aven Mindcensor for mid to late game (plus it's a flyer yay!). You're right about Spirit of the Labyrinth. Not too many decks with cantrips so I cut both of them.

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Posted 30 January 2016 at 21:29

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ok, after a quick glance it looks to be fairly good. Not really anything stands out as a weak point, but that being said I will see if I can come up with some suggestions for you.

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Posted 28 January 2016 at 05:27

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Thanks Kazzong! Always appreciate your advice!

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Posted 28 January 2016 at 17:16

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I think we have to find a way to jam a few lot firewalkers into here, it's pretty powerful against every red deck and fits in pretty easily. The deck has a lot of great match ups now that the ban-hammer came down, but I still think rein and eldrazi decks can be hard, but you have some good answers with ghost quarters and stony silence. I think you can cut a land or two in this build for another creature or two since you are not running resto angel

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Posted 28 January 2016 at 09:34

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Thanks for the tips Zak. Yeah, I was desperately trying to find a way to fit in some more removal - Dismember and Sunlance (in the mainboard that is). Yeah, I think I'll have to change up the sideboard for some Kor Firewalkers. LOVE that guy. But I also like Burrenton Forge-Tender against burn decks. Hmm....

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Posted 28 January 2016 at 17:17

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its a hard choice for sure. I really end up counting aether vials as 0.5 of a land each, they do what you need in that sense

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Posted 28 January 2016 at 17:51

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Zaklax13 has deleted this comment.

Posted 28 January 2016 at 18:10

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OmniscientMastery has deleted this comment.

Posted 28 January 2016 at 12:04

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Forgive my ignorance, but is Kataki, War's Rage not a viable sideboard card, or if so, when would you run it as opposed to Stony Silence?
Edit: I might have solved my confusion. Affinity could just sac everything to Arcbound Ravager and pay only (1).
And here I thought I was clever. Thanks anyway!

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Posted 28 January 2016 at 12:16

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I think he is definitely worth considering! good call on the sac to ravager, but it still really eats their board

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Posted 28 January 2016 at 16:41

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Yes, OmniscientMastery, Kataki, War's Wage is a great card, but it doesn't hit Tron decks. Stony Silence hits both. Plus, there's nothing worse than playing Kataki, War's Wage against Affinity, only for them to top-deck a Galvanic Blast. I was like OMFG, WTFH! Hahahaha. Thanks for looking!

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Posted 28 January 2016 at 17:20

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Hands down black white hatebears is better than the old green white bears. I would be a little nervous about shambling vents, mostly because they come in tapped. and since tron and affinity are expected to be big, why not 4 stony silences in the sideboard? in any case, i can see you put some thought into this deck. nice! =)

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Posted 29 January 2016 at 22:04

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Yeah, I was debating about Shambling Vent, but I figure it's good for both life gain and just in case I get mana flooded, it'll help out in a pinch. Regarding 4 Stony Silences, I think 3 is good enough since hatebears itself should be able to handle Affinity and Tron. Thanks for looking!

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Posted 30 January 2016 at 21:31

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5 bits of graveyard hate? YOU MONSTER T^T, (vengvine player cries in a corner)

Onto my question.

I know my question is meta dependant but, anyway, I was wondering what matchups you put reshaper in against? Is it a anti control card? because I thought that wraths were not that common outside of jund, and with the graveyard hate and lifegain you look like you have a good matchup to jund already..

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Posted 03 February 2016 at 09:58

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Hee hee. Thanks for looking Necrumlsice. The sideboard is still a work in progress. I'm going back and forth between Matter Reshaper and Eldrazi Displacer. Matter Reshaper is a good cantrip and I figure it hits everything in my deck except the instants and sorceries, which go into my hand anyways.

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Posted 05 February 2016 at 17:29

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After the protour we saw and the seemly super duper aggro of the eldrazi lists. Reshaper was definitely a good call.

What changes do you think you will make If and when they ban Temple/eye/mimic.

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Posted 29 February 2016 at 08:41

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Yeah man. Dang Eldrazi decks. Admittedly, they ARE good decks, but too good - dominating the format. If in fact they ban Eye of Ugin (that's what my moneys on), I believe Tron and Affinity would run wild, so I think I'm good on that front. But we'll just have to see.

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Posted 29 February 2016 at 21:35

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Banning eye stops affinity as it gets rid of the ability to search for cards, making tron less consistent. I guess that means affinity is going to be the No1 deck then? And that is fine, it dies so hard to the hate for it that all you have to do is SB for it and it looses.

Your deck should be really competitive after they ban eye! :D

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Posted 02 March 2016 at 09:42

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