Cheat the Fatties Out There!

by tleung84633 on 13 June 2014

Main Deck (60 cards)

Artifacts (4)


Land (24)

Sideboard (15 cards)

Creatures (7)


Instants (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

How do you get low-mana, huge creatures out there? By cheating them out! This deck relies on Torpor Orb or Sundial of the Infinite to get strong guys out there without having to suffer the drawbacks.

How to Play

You will need either Torpor Orb or Sundial of the Infinite, so I've added Fabricate and Shred Memory (transmute) to help search for them...or if you already have them, you can use those cards to get a hunted horror or a dreadnought.

In case people have removal spells, I've added in some mana leaks to protect your orb/sundial/creatures. I've also included some removal (doom blade/unmake) and some revival spells (unearth).

Other than that, use the orb and sundial on the field when summoning the fatties out there so their effects don't trigger. Then go to town! >=)

Deck Tags

  • Fatties
  • Big Creatures
  • Creature-Based
  • Torpor Orb

Deck at a Glance

Social Stats

7
Likes

This deck has been viewed 3,273 times.

Mana Curve

Mana Symbol Occurrence

6163090

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Cheat the Fatties Out There!

So whatcha guys think? Right now I'm considering taking out Unearth, maybe replacing them with Victim of Night. Plus, it would make the deck Modern Legal. Thanks for any inputs!

1
Posted 13 June 2014 at 11:45

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i agree, unearth doesn't do anything for you here, since you don't have a way of putting cards in you grave. i recommend taking them out and using all four of the shred memory. +1!

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Posted 23 June 2014 at 23:40

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Thanks! Replaced unearth with victim of night for removal/delay and sideboarded your suggestions (fabricate also helps search for the orb/sundial/eater of days depending on the situation). I had to rearrange the lands since I didn't have any islands in there the first time! I didn't catch that! oops! =)

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Posted 24 June 2014 at 04:50

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looking at all the transmute cards (http://www.mtgvault.com/cards/search/?q=transmute&searchtype=text&ps=20), i recommend using dimir infiltrator instead of Fabricate. yes, they don't get you the eaters, but they can function as a chump blocker if need be, and getting a hunted horror should be enough most of the time.

1
Posted 24 June 2014 at 07:50

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have you thought about go for the throat? it seems more reliable than the victim of night, and it destroys huntmasters and Vampire/zombie tribals as well.

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Posted 24 June 2014 at 07:54

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Two good catches! Thanks! Yeah, I was on the fence if I should add in another Doom Blade, but I figured you can always sideboard Doom Blades, Victim of Nights, and Go for the Throats hehehe.

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Posted 24 June 2014 at 10:36

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have you thought about vapor snag in place of unmake? its much cheaper, and the damage might help you. also, it lets you rescue one of your guys in a pinch

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Posted 24 June 2014 at 15:59

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Another good catch! You're full of em! Does damage, slows them down, can rescue my guys, drops the mana curve. =)

1
Posted 24 June 2014 at 19:36

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Always glad to help :)

1
Posted 24 June 2014 at 21:06

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I was thinking about adding Dark Rituals and Phyrexian Dreadnoughts, but those would make it illegal in Modern. Plus, replacing Eater of Days with the dreadnoughts would up the deck cost by at least $50. Thoughts?

0
Posted 05 July 2014 at 00:44

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You could make a Legacy version, it would need stifles, and probably force of will as well

1
Posted 05 July 2014 at 01:46

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Hmmmm. I suppose so. And if I'm going to up the costs, I should add some Watery Graves. Hmmm.....

0
Posted 05 July 2014 at 06:12

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underground sea, brainstorm, ponder, spell pierce, spell snare, maybe swan song...

1
Posted 05 July 2014 at 13:56

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Great work here! This one has a pretty badass idea!

I couldn't say that I don't like it!

1
Posted 11 July 2014 at 16:08

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OMG Northy! You're back! Welcome back! Hope you had a productive time. This place was dead without you (except for the article decks awaiting your return heheheh).

0
Posted 11 July 2014 at 19:16

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Nice to hear that someone did wait for my return... Can't say same about my real life friends...

1
Posted 12 July 2014 at 10:59

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Well...apparently your real life friends are lame! Just joking.
You always have a place here, for what it is worth!

Your use of Torpor Orb is spot on, people need to take notice of this deck when trying to use the card correctly!

The Dimir Infiltrator is so very versatile! Nice change there!

1
Posted 13 July 2014 at 17:20

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tleung, this deck is so cool that I even think about ordering it online... We'll see...

1
Posted 13 July 2014 at 18:26

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Looking at his decks, he definitely knows what he is doing! That is for sure!

2
Posted 13 July 2014 at 18:27

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I can't add much to that. You said it.

1
Posted 13 July 2014 at 18:29

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Yeup.
tleung, I checked out some of your decks. I pressed the follow-button.

1
Posted 13 July 2014 at 18:32

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Wow hey guys! Thanks so much for the compliments! Truth be told, I was following the two of you and all your great decks. You two inspired me to start posting decks!

If you want to make this deck, and IF you have the money, and that's IF (and you don't care about it not being modern-legal), then I would definitely suggest putting in the blue/black dual lands and of course the phyrexian dreadnoughts. 12/12 trample for ONE mana? There's a reason it's $10+ a pop.

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Posted 13 July 2014 at 21:33

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And another truth be told...when you first told me you proxied a deck of mine...my first thoughts were, "That rocks, but he must not be that great of a deck builder...and just needs ideas."

But looking at how solid your decks are...it became even more of a great honor that you would play one of my decks!!!

Now, that we are finished patting each other on the backs, keep up the good work!
Can't wait to see what you come up with next!

1
Posted 13 July 2014 at 21:48

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I changed up the deck a little bit. Most notably, the removal spells. Just doom blades and unmakes for now. I added mana leaks to protect the creatures and orbs/sundials. Putting in the treacherous pit dwellers was a mistake. They can lightning bolt them on their turn and gain control of them if I have the sundial out, not the orb (you can only use the sundial on your turn, so if they bolt the dweller on THEIR turn, they get to control the dweller).

HAD to put in the phyrexian dreadnought. I don't have any myself, but I will get some eventually. 12/12 trample for 1 mana that you can even search for with fabricate? Crazy good!

1
Posted 13 July 2014 at 21:47

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Agreed, that does sound crazy good. Mean, but crazy good! :)

1
Posted 13 July 2014 at 21:53

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LOL, since when are Islands and Swamps illegal in all the formats? Must be a bug on this site, LOL!
I changed up the sideboard a bit in case some of the monsters are too expensive...most notably the dreadnoughts. You can always replace him with creatures in the sideboard to save some money. I know mtgvault is budget-friendly...

1
Posted 15 July 2014 at 07:42

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Friend, you get to pick which expansion you want the lands to come from. You picked M15, which isn't legal. :) You can change them out to any legal expansion. I like the Urza Saga lands.

NIce touch giving consideration to the budget friendly folks out there!

1
Posted 15 July 2014 at 08:32

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Ohhhh ha ha ha. No wonder. I was like, um, okay, illegal swamps and forests? LOL!
Yeah, the deck cost is cut in half without the dreadnoughts there. There are still lots of other creatures that'll work, such as leveler, sky swallower, and boldwyr heavyweights.

0
Posted 15 July 2014 at 10:21

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Hushwing Gryff for the win.

http://www.mtgvault.com/jessie/decks/m15-hushwing-meets-torpor-orb/

Suggestions and comments are welcomed.

Would greatly suggest adding Gryff.

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Posted 17 July 2014 at 01:39

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Heheh. Thanks! I'll definitely consider it. I also took out the 2 sundials and replaced with 2 more orbs for a total of 4 orbs. I most definitely like the orbs more since they have no activation cost. I know the sundials may be able to protect your creatures when they play spells on your turn, but still. The extra mana is worth it to use for mana leaks...or removal on their turns...

1
Posted 17 July 2014 at 09:52

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