Unstoppable machines

by tk4212 on 24 September 2009

Main Deck (60 cards)

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Deck Description

Use a combo of thopter foundry with either glassdust hulk or glaze fiend or both to do massive damage.

If you get the right hand you could win by turn 5:
Perfect starting hand would be :
3 land
etherium sculptor
vedalken engineer
Glassdust hulk
Glaze fiend

Then in the first 5 turns if you can get thopter foundry, 3 ornithopters and at least 1 land you can play it as follows
Turn 1: play a land
Turn 2: play a land and etherium sculptor
Turn 3: play a land and vedalken engineer and glaze fiend
Turn 4: play a land and glassdust hulk
Turn 5: play thopter foundry tap play 3 ornithopter, tap vedalken engineer, then sacrifice the 3 ornithopters, and etherium sculptore, you get 4 tokens and gain 4 life. Glassdust Hulk becomes a 10/11 unblockable and Glaze fiend is a 14/15 flying. Attack with both game over. Of course if they have flying the its not but still massive damage.
I realize itd be pretty lucky to get this hand but there are a few different ways to get this same result.

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Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

8241700

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Unstoppable machines

Artifacts are undoubtable powerful but dude this deck is lacking some serious artifact support cards. You need Cranial Plating, Myr Enforcer, Frogmite, and probably arcbound workers and ravagers. And for more effectiveness use the artifact lands from the mirroden block to make it more reliable.

0
Posted 24 September 2009 at 15:49

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why doesnt anybody try to swing early with salvage titan???

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Posted 24 September 2009 at 21:05

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well salvage titan is in there to swing early, the idea is that after getting at least 3 thopter tokens in play i can just sacrifice them for him, plus he is good against mill decks and late game cause if he goes to the graveyard having 3 artifacts to remove wont be hard at all.

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Posted 25 September 2009 at 06:28

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