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Use a combo of thopter foundry with either glassdust hulk or glaze fiend or both to do massive damage. If you get the right hand you could win by turn 5: Perfect starting hand would be : 3 land etherium sculptor vedalken engineer Glassdust hulk Glaze fiend Then in the first 5 turns if you can get thopter foundry, 3 ornithopters and at least 1 land you can play it as follows Turn 1: play a land Turn 2: play a land and etherium sculptor Turn 3: play a land and vedalken engineer and glaze fiend Turn 4: play a land and glassdust hulk Turn 5: play thopter foundry tap play 3 ornithopter, tap vedalken engineer, then sacrifice the 3 ornithopters, and etherium sculptore, you get 4 tokens and gain 4 life. Glassdust Hulk becomes a 10/11 unblockable and Glaze fiend is a 14/15 flying. Attack with both game over. Of course if they have flying the its not but still massive damage. I realize itd be pretty lucky to get this hand but there are a few different ways to get this same result.
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Artifacts are undoubtable powerful but dude this deck is lacking some serious artifact support cards. You need Cranial Plating, Myr Enforcer, Frogmite, and probably arcbound workers and ravagers. And for more effectiveness use the artifact lands from the mirroden block to make it more reliable.
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why doesnt anybody try to swing early with salvage titan???
well salvage titan is in there to swing early, the idea is that after getting at least 3 thopter tokens in play i can just sacrifice them for him, plus he is good against mill decks and late game cause if he goes to the graveyard having 3 artifacts to remove wont be hard at all.