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Second attempt, trying to lower the curve
This deck has been viewed 1,072 times.
The main problem I see in this deck is that your only solid strategy is "Ply general, then cast spells to combo". What if Sedris is countered, or destroyed, or taken out by a board-wipe? Try to explore the various awesome cards available to you in Grixis colours; you'll need all the ploys you can get =) Of course, keeping Sedris alive is great: have you considered Darksteel Armour or Lightning Greaves to afford some protection? Second, you seem to have an awful lot of ramp cards, and about 40 land; I personally find that I can get by on much less (and I run a higher mana carve than you), and you may find that you have too much land. Thirdly, look at some better draw power: Blue Sun's Zenith is potent, especially with all the ramp, and Mind's Eye lets you soak up spare mana to get more cards. For comparison, check out my deck. It's not finished, but then again, it never will be: it's in a constant state of trial and improvement... http://www.mtgvault.com/ViewDeck.aspx?DeckID=355391
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