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A Landfall Deck based around ramp spells and ruin ghost
This deck has been viewed 685 times.
Looks pretty solid to me. However I would add in anywhere from 8 to 10 fetch lands. For a land fall deck, they are pretty critical. Also, anything that can throw down lands to the table when it resolves, e.g. Genesis Wave, Primeval Titan, Lotus Cobra for the ramp. Rest for the Weary isnt bad, but the rest of your deck doesnt support life gain. Id cut down on Growth Spasm, and look into Explore - its pretty solid for the cantrp. Other than that, my only other focus is on Emeria Angel, which is just a little weak as a 3/3, making her prime target for removal of all flavors. Ruin ghost is neat though. Id like to see how that runs. Also, might want to think about throwing down a Garruk or two, as he helps the tempo of your mana curve towards the higher end.
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