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As with most of my decks, this most likely isn't as 'super efficient' as it could had been. This deck focuses on having an interesting playstyle, but still being able to win, and give opponents some 'oh shit' situations such as with Valakut + Terrain Generator. or starting out the game with the Layline of Punishment, or when they realize they're gonna get burned really hard with stuffy doll.
Burn everything, but try to keep your commander alive. if not.. ooh well. we still generate a lot of mana with caged sun, planer lens, terrain generator. fun combos to consider is Stuffydoll + Arcbond + anything that hits all creatures.. blow up creatures, blow up creatures and players. blow up one particular player. I recommend using Blasphemous Act with this thought in mind... then if you got the mana play your commander, as he doesn't need to be on the board when the damage happens, just needs to be there before your post-combat mainphase.
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NOTE: Set by owner when deck was made.