Zur and his enchantments leave play together and return together in that same state they were phased out. This is a downside if Zur is tapped when he gets phased out. Phasing is just a weird old mechanic that not many people keep up on. He phases back in in the same exact state he was phased out in. And because he phases in during your upkeep, he misses your untap step. Something to keep in mind anyways.
Permalink
Yep, Godhead gives him a big boost. 1v1 this deck is really baller because it has a lot of options for that general damage. I would love to have him swinging with infect before godhead is put on though, at least in 1v1. In a multiplayer, which is my FNM rules, get diplomatic immunity then get vanishing IMMEDIATELY. It prevents him from going down to board wipes/sacrifices/untargeted abilities. As soon as he is on the board and swung with diplomatic immunity he is unstoppable really. Prevent your opponent from having a large attack creature and the game is pretty much over.