Kessig Wolf Run Ramp

by tinytone on 12 January 2012

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)



Artifacts (1)


Land (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Phase 1 - Get your Mana to 6/7 using Llanowar Elves, Birds of Paradise, Viridian Emisary, Rampant Growth and Solemn Simulacrum. Green Sun Zenith could be used to lookup these cards if you already have Primeval Titan in your hand or multiple Green Sun Zenith's.

Phase 2 - Play the Primeval Titan (either directly from your hand or look it up using Green Sun Zenith). Lookup Kessig Wolf Run and Red Mana when the Titan enters the battlefield

Phase 3 - Finish your opponent off using one of the following strategies:

a) Inkmoth Nexus inconjuction with Kessig Wolf Run's +x/0 trample ability. It may take 2-4 turns to deal 10 poison counters to your opponent.

b) Attacking with your land based creatures and assigning Kessig Wolf Run's +X/0 trample ability to the appropriate attacking creature based on how your opponent defends.

c) Get your mana base a high as possible by attacking as often as possible with the Primeval Titan, fetching 2 lands each time. Then cast a Fireball and target your opponent directly putting everything into X.

Removal:

Beast Within and Fireball can be used to remove tough cards that your opponent controls. Spellskite shuts this deck's theme as Kessig Wolf Run can't assign it's +X/+0 Trample to a target card. I recommend more removal cards to be side boarded in when playing against spellskite decks!

Massive Cards:

Cast a Primordial Hydra early and let this creature grow to monstrous proportions! After he has 10 counters, he gets trample!

Dungrove Eldar (which is hexproof too) can also grow to epic proportions based on how many forests you control. This deck thrives on lots of forest land!

How to Play

Turn 1:
- Play a land
- Bird of Paradise

Turn 2:
- Play a land
- Viridian Emissary
- LLanowar elf

Turn 3:
- Play a land
- Rampant Growth (another land)
- You'll have 6 land at this point (7 if the Viridian Emissary died)
- Phase 1 is over

Turn 4:
- Play a land
- Either cast Primeval Titan, or tutor to him using Green Sun Zenith.
- BOOM! The Primeval Titan lands - retrieve Kessig Wolf Run Ramp and the Inkmoth nexus from your library and put them into play
- Our 2nd phase is over.

Turn 5:
- Animate the Inkmoth Nexus
- Attack with both the Inkmoth Nexus and the Primeval Titan
- The Primeval Titan retrieves 2 more lands that come into play tapped.
- Pump everything into Kessig Wolf Run ramp, targeting the Inkmoth nexus, increasing it's infect total.
- Keep 1 green mana open to protect the Inkmoth nexus from spot removal with your Ranger's Guile (which gives it hexproof)

Turn 6:
- Repeat the previous turn
- If everything goes to plan, you should be able to kill the opponent with 10 infect counters, or trample him to death with the 6/6 primeval titan!

Deck Tags

  • Mana Ramp
  • Gruul

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

000937

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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