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This is a plain old fashioned Mill Deck. I've been tweaking this deck on and off for years, trying to find a good mill / defence balance.. and "trying to capture the essence and spirit of 'blue' ".The follow cards mill your opponent:- Ruin crab (whenever a land enters)- Maddening Cacophony (either 8 cards or half their library are milled)- Dreamborn Muse (Mills X cards in both upkeeps. Impact us too - but this isn't an issue as it gets destroyed pretty quickly)- Sword of Body and Mind (Mills 10 - hilarious when it's attached to a 0/3 crab lol)- Jace Memory Adept (Mills 10)- Jace, the Mind Scupltor (either via the +2 or devastating -12)- Tasha's Hideos Laughter (Mills roughly 10-15 cards)- Jace's Erasure (they mill whenever you draw a card)Defense:- Vapor Snags, Silent Departure and Aether Adept to bounce scary creatures- Jace's Phantasm (they quickly become 5/5's and can end the game on their own if left unchecked. Hilarious for a Mill Deck to win by reducing their opponents life total to 0 instead /facepalm )- Aetherize (bounce all attacking creatures!)Card Draw:Ok this topic deserves special mention as there is a killer combo here.- you play Howling Mine and both players start drawing an extra card in their turn. So far so good.- you play Jace's Erasure and now they're milling 2 whenever you draw your 2 cards in your turn.- then you play the killer "Font of Mythos"! So you like cards hey? Have all the cards in the world! (Think homer simpson being tortured by a demon by force feeding him doughnuts in hell - ahahaha).- so at this point, they're like "um..... stop making me draw cards! I have to now discard down to 7 as I'm drawing too many cards".- This is combo! You make them draw TOO many cards so they have to discard (aka mill) their hand at the end of there turn. It doesn't help either that you're bouncing cards back to their hand, making the "too many cards" strategy even worse!- Combine this with Dreamborne muse and you're laughing as they're having to mill cards in their upkeep, draw 4, and then discard down to 7 at the end of the turn - mean while, you're bouncing their stuff back to their hand too.- This combo is CRAZY funny and excellent!! :) P.S. We have the "Reliquary Tower" land which allows us to have no maximum hand size. We can hold as many cards as we like!
Turn 1:- Jace's PhantasmTurn 2:- Jace's Phantasm- Jace's Phantasm- Attack for 1Turn 3:- Maddening Cacophony (they mill 8. your flyers become 5/5's)- Attack for 15 with your 3 flyersTurn 4:- Attack for 15 with your 3 flyers (lol)-------------------------------------------------------------------------Ok... seriouslyTurn 1:- Ruin CrabTurn 2:- Play a land (they mill 3 from the Ruin Crab)- Howling MineTurn 3:- You're now drawing 2 cards a turn- Play a land (they mill 3 from the Ruin Crab)- Aether Adept (bouncing a threat when it enters - stall tactics gaining you tempo)Turn 4:- Play a land (they mill 3 from the Ruin Crab)- You're now drawing 2 cards a turn- Font of MythosTurn 5:- play Reliquary Tower so that you have no maximum hand size (they mill 3)- You're now drawing 4 cards a turn- Play Jace's Erasure- Play Jace's Phantasm- Play Maddening Cacophy to make them mill 8 cards (Jace's Phantasm is now 5/5)- Play Vapor Snag in your opponents turn to bounce a creature back to their hand Turn 6:- Draw 4 cards (they mill 4 cards due to Jace's Erasure)- Play a land (they mill 3 from the Ruin Crab)- Play Jace, Memory Adept (they Mill 10)Turn 7:- Draw 4 cards (they mill 4 cards due to Jace's Erasure)- Play a land (they mill 3 from the Ruin Crab)- Activate Jace, Memory Adept's +0 (they Mill 10)- Play Sword of Body and Mind- Equip it to the Ruin Crab for lolz and attack- The Sword makes the opponent Mill another 10 and creates you a 2/2 wolf token- In the opponents turn, they draw 4 cards and mill themselves to death.:D
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