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The Red/Green deck plays many creatures that come in and can immediately attack as they have haste. This pressure causes the opponent to immediately be on the defense and back foot.Once the Hellrider lands, attack with all your creatures to do some big damage as the Hellrider deals 1 additional (ping) damage for each attacking creature.The top end finisher for this deck is the Thundermaw Hellkite, that clears the skies when he comes in and can immediately attack due to him also having haste.
Turn 1:- Play a Stomping Ground (pay 2 life)- Play an Arbor Elf or Elvish MysticTurn 2:- Play a Forest- Play a FlintHoof Boar paying the extra red source to give him Haste.- Attack for 3 (Boar)Turn 3:- Play a Forest- Play Strangleroot Geists- Play Strangleroot Geists- Attack for 7 (Boar and 2 x Geists)Turn 4:- Play a Mountain- Play Hellrider- Attack for with everyone (Elf, Boar, Geists and Hellrider). The Hellrider immediately damages the opponent for 5.- This should be close to lethal as you're now also attacking for 12.or Turn 4:- Play a Mountain- Play a Thundermaw Hellkite
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