Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Replace expensive lands to make budget,
Ion Storm/Power conduit to move +1/+1 counters around to keep undying creatures around. Everflowing chalice as counter dump to ramp mana. collateral damage + Dark-Dweller Oracle to generate counters and force flayer to go off.Rancor is essentially an undying enchantment, which is nice.Main win con = cycle ion storm on flayer for 5 damage for CRPower conduit and counter moves should be purely reactive to nullify removal, ion storm can target any of your own creatures to fizzle exile effects.Obviously weak to graveyard hate.
This deck has been viewed 1,377 times.
NOTE: Set by owner when deck was made.
I like what you're up to here. Consider some of the dual lands (even cheaper ones), one or two fewer Rancor, and maybe a Kessig Wolf Run (since you might just generate a lot of mana with that chalice). You're gonna find that with 12 Forest you're not hitting GG regularly when you get a Strangleroot Geist and that sucks, because you really wanna get that beefcake out onto the table ASAP.
Permalink
Collateral Damage is better than fling in this deck as well. Although it took me a while to see that.
Agreed, GG for the heist and RR for the hound aren't playing nice together, need to tweak the lands.Fantastic call on the wolf run, I hadn't even considered that as an alternative to rancor.
this is what I've done. Have a look at the cards in the SB by the way, it's not infinite but there's some great synergy with Undying and Ion Storm in the SB.https://www.mtgvault.com/andarious/decks/conduit-of-life-and-death/