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The deck runs by slowing down your opponent through land control, defenders, creature enchantments, or the occasional field wipe with day of judgment while using kor spirit walker and mesa enchantress to continuously draw cards. The decks engine works really well and once the ball starts rolling its hard to stop. Over all the deck is really fun to play. If you have any thoughts of improving it please give me feed back, and if you make it tell me how it works out for you.
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One quick word of advice: you don't need to put more than one copy of the same card in the deck. When you choose the cards on the left of them you can insert a number depending on how much you want in the deck. On the whole you have a solid strategy but would suggest some form of counter spells to protect your enchantments.
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Ok, thanks for the advice
Only one suggestion, drop goliath for another Sphinx of jwar isle because he can be very devistating. I know because I run three copies in a blue deck I have and once he hits the board my opponents start rethinking their strategy.