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A blue/black control deck that uses search for azcanta as it's weapon to find answers to all threats either with counterspells ore removals
This deck is made for 1 for 1 trades so the opponent has nothing on the battlefield till you hit 6 lands.Then ideally you pass turn and then cast on opponents turn a torrential gearhulk targeting mostly either hieroglyphic illumination or essence extraction or contempt.Its win con is the 3 gearhulks,1 kefnet and the 2 hostile deserts so use use them wisely.The hostile desert has a tricky way to become a creature since you need to exile a land card from the grave apart from paying to generic mana,but this can be fueled by Search for Azcanta's milling effect,evolving wilds, the 2 field of ruin and the 2 cycling lands.Use the Hostile desert as a finisher so only after you have a bunch of mana open and lots of counterspells and removals in hand.As far as mass removal is concerned the deck plays none in the main since only bontu's last reckoning is concidered the best option and yet the "not untapping" effect is quite a drawback for a control deck.Generally you 'd like to have your opponent bring his best spells and then after countering all the whinies and annoying creatures remove the best stuff with essence and contempt...and then swing for the win with the gearhulks and the hostile deserts...don't be afraid to leave creatures on the field and maybe lose some life,you can still win ;)
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NOTE: Set by owner when deck was made.