You are only running 8 counters in a control deck. Work in 4 Cancels. Also, you have way to many creatures for a control deck. Try cutting it down to about 8 creatures. I would try running at least 2 more Howling Mines. Instead of sage Owls, run Ponder. For more creature control, I would run a couple Day of Judgements, or at least in the sideboard. Devout Lightcaster is also amazing in a sideboard against Jund or Grixis Control. Instead of Roil Elemental, try Calcite Snapper from Worlwake, its a great shroud creature. If there is any way to get your hands on a couple Jace, the Mind Sculptures, that would be great. Permafrost Trap would do well against Jund, Bant, and Naya decks. And I can't stress enough how huge creature control is: Path to Exiles, Oblivion Rings, Journey to Nowhere. Also a great combo for the format now is Path to exile and Archive trap, especially since any decent Magic player is running fetch lands, which is also a good idea for deck filtering. Also Flashfreeze in the sideboard for Jund, Bant and Naya And lastly, the new Man Land from Worldwake, Celestial Colonnade is a beating and very unexpected. I hope this helps out some. And don't forget: Untap, Upkeep, Draw.
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You might wanna try to cut this down to run more playsets. You will find that the deck will be far more consistent when you have a higher probability to draw the card you need. plus I would not run 4 Day of Judgments, you wanna see you creatures live. Try running less enchantment and more removel like Path to Exile, Oblivion Ring, or Journey to nowhere. I hope this helps! :)
You may try taking out Path of Exile for Journey to Nowhere or Oblivion Ring. I know Path is just a one drop, but they wouldn't give your opponent lands and if they play a heavy beater like Baneslayer Angel, you can always return Journey to Nowhere or Oblivion Ring back to your hand with Kor Skyfisher and play it again on a new target.
I suggest throwing in a scullclamp for draw power.
I really like the Hellspark Elemental but if you wanted it to run 1 turn faster you could try Goblin Guide. I know the effect of having your opponent possibly gaining a land is out there, but it really doesnt happen as often as you would think. Also, I would trade 1 Bit. Blast for a Maelstrom Pulse. And Sarkhan Vol is good but you may find it being too slow for this deck, Garruk could be a wiser choice. And lastly, Jund Charm is a must in this deck. Hope this helps a little.
Its not an aggro deck...and there is only 23 land
I agree, you need multiples of cards. There is a limit of 4 of the same card for a reason bro. Try 4 Bloodbraid Elf, 4 Blightning, 4 Terminate, 4 Srouting Thrinax and 4 Putrid Leech...Do that and watch this deck rape at tournaments...You wont have to do anything, the deck will basically play itself.
Take out Boggart Loggers and throw them into a sideboard. I would take out Thieve's Fortune for Ponder, cause you're at least gauranteed the one drop. Vectis Agents is really not very good, put two more Marsh Flitters in for them. If you can, I would seriously think about finding room for a couple Bitterblossom. Take out Violet Pall for Doomblade. Try to reconstruct your landbase, you have too many black spell to only be play 11 swamp...Try 15 Swamp and 6 Island. And Sygg, River Cutthroat is an amazing addition to any Rogue deck...Hope you like what I had to say.
I had her in before Baneslayer came out. Baneslayer is just a better 5 drop than Battlegrace.
You need protection, an Earthquake would this deck clean out.
Plus, just to make sure your life doesn't get down too far, I would try to run some Angel Song's for protection, and maybe Path to Exile.
When Zendikar comes out, look into getting a few Luminarch Ascension. Look it up, its an amazing card. Plus there are some great new Angel cards coming out.
Need to take Wild Nacatl out if you are running no Mountains or Plains...Other than that, looks awesome.