Grixis control, pioneer

by Thykillerbuun on 28 October 2019

Main Deck (60 cards)

Sideboard (15 cards)

Artifacts (2)


Enchantments (3)


Land (2)

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Deck Description

Three color (grixis) control, not a lot more to say.

Deck Tags

  • Control
  • Pioneer

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 1,225 times.

Mana Curve

Mana Symbol Occurrence

02615140

Deck Format


Pioneer

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Grixis control, pioneer

with so many planeswalkers an creatures, this seems like a weird pyromancer deck. perhaprs replacing hm and the shocks with more discard effects like thoughtsieze and thought erasure.

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Posted 29 October 2019 at 19:32

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Yea I’ll see what I can do thanks for the input.

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Posted 29 October 2019 at 19:49

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Ok added thoughtseizes, thanks for the input, any other thoughts?

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Posted 29 October 2019 at 19:52

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I really like this list and totally think it could become competitive in time.

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Posted 29 October 2019 at 22:30

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It think you're on to a good start here but Liquimetal Coating isn't legal in Pioneer unfortunately. To be honest, I don't see the benefit to Karn at all here. His +1 does nothing as we don't run mainboard artifacts and what he fetches without Coating is all a bit meh.

Fiery Temper with the discard package of The Royal Scions and JVP is quite good so I'd run Scions instead of Karn and consider Tempers.

Also, with Oko, T3feri, JVP, Saheeli, etc.. all being quite prevalent, Dreadbore seems to be a must somewhere in the 75.

Just my thoughts :)

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Posted 30 October 2019 at 17:37

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Thanks so much! I had not realized that liquid metal was not in pioneer. I’ll try to add some of your ideas.

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Posted 30 October 2019 at 17:40

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Ok, thank you so much, I made some changes accordingly, what do you think?

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Posted 30 October 2019 at 17:45

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Looking good!.. My only other preference would be to add some card draw. Opt doesn't count as card draw remember as it just replaces itself with another card and you don't increase the card count in your hand. I personally would...

-1 Spell Pierce (gets worse late game so more than one in hand is often not what you want)
-1 Nicol Bolas, Dragon God (hard to cast so it's likely a dead card early game especially in multiples)
-1 Scions (3 is a good number I feel and they can draw into the others)
-1 Blood Crypt +1 Watery Grave (You need Blue more than you need Red early game if you want to cast Narset on T3)
+3 Treasure Cruise (You are discarding a fair amount so may as well use that graveyard)

I know you are reducing your fun card counts but you are actually increasing your chance of drawing them by adding Treasure Cruise to dig deeper.

Like I said these are only my suggestions and what I'd do. It's up to you to play it and see how it performs and go from there.
Thanks for sharing and good luck. ;)

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Posted 30 October 2019 at 20:30

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I prob don’t know as much about this game as you so I’ll take your suggestions.

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Posted 30 October 2019 at 20:38

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