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Drop one or two creatures, and protect them w counterspells and removal. All the creatures have Flying, Fear, or Shadow, so swinging in should not be a problem. If there\'s anything that Shadowmoor has to offer thid deck, please tell me.
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The cards are great for ultimat killing power in my opinion.
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Where's the big (5/5 or higher) finisher? You can't win on weenies. A common Firespout could, if you have no counterspells, destroy you. (Like my Wild Grin deck's Firespouts.)
What about (all from Shadowmoor): Inkfathom Infiltrator, Glen Elendra Liege, Ghastlord of Fugue, or Wasp Lancer (just throwning cards out there).
Yea, the counter spells and removal could be great to clear the board while you build mana for your game winning creature, but there doesn't really seem like an efficient way to win here. Add something big. Also, I know from personal experience that dash hopes sucks. I thought it would be great when I saw it, then I realized when I am truly counting on a counter spell, m opponent will usually just take the five life.
I would add "Ghastlord of Fugue" ,it is a really good card.
Can't