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Still a rough draft and needs tweeking, but this is the basic shell of my turbo Trespasser's Curse deck.Inspired by: https://www.mtgvault.com/noadbrush/decks/grixis-curse-2020/#630379
Your goal in the deck is to (1) play as many copies of Trespasser's Curse on opponent, (2) give them a bunch of dinky creatures, and (3) finish them off with Rakdos Charm.Trespasser's Curse and Blood Seeker are the main pain pieces. Get them out as early as possible. Mirrormade is mainly in the deck to enable more copies of Trespasser's Curse, but could target other things in the deck if the need determines it.Dowsing Dagger, Hunted Phantasm, and Forbidden Orchard all put creatures on your opponent's side, forcing them to take damage.Expedition Map tutors Forbidden Orchard. Open the Armory tutors Dowsing Dagger, Trespasser's Curse, and Freed from the Real.There is a 5 mana infinite combo in the deck as well:Forbidden Orchard->Lifespark Spellbomb (sac & activate targeting Forbidden Orchard)->Freed from the Real attached to creature Forbidden Orchard->Tap Orchard for U, opponent creates spirit, pay U to untap. Rinse and repeat.Clunky for sure, but its fun when it works!
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NOTE: Set by owner when deck was made.
That's the evilest thing I could imagine...
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Hey man, sorry for not taking a look at the list sooner. This thing looks great! Have you playtested it yet? Looks kinda snowballish, once the engine gets going, it's just costly with each move. By costly I mean, costly for the opponent. They get to hate having creatures and the dagger just gives them two useless plants, that Phantasm doesn't care about. Your pocket Rakdos charm becomes a shock, bolt or even boros charm super fast. Curse and the variations become like little smiting helixes. Also, totally missed Mirrormade as a card somehow. just generates more daggers and more curses. Been trying to break panharmonicon with curse, but harmonicon takes so long to regain value off a 4 mana play. But this gives me ideas...
I think pan would have to be on a Chrome Mox deck or mana dorks in order to get it out fast enough to be relevant.
Recently playtested just on MOL. Out of the ten or so games I played, the infinite combo stuck like half the time. But postSB is a different question. I like your idea of abusing Panharmonicon with this. I get what you mean about it being clunky. It's at an awkward CMC. Maybe Simian Spirit Guides for that extra push to get it down on T2?