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Today on breaking pauper...
Focus on playing Impact Tremors before anything. This ensures every Goblin (and token...more on that later) pings the opponent at least for 1 (more if you stack em). You can swing in with your army, but try not to overextend for the sheer purpose of combat damage. However, this does not mean that you should never overextend with this deck. Once you have the board state and means to replenish mana, the goblins become obsolete, and Kaervek's Torch becomes relevant.There is a late game combo in case you whiff or get hit by a boardwipe, which is a huge possibility with this deck.Have Tremors in play. Midnight Guard + Presence of Gond. Make infinite tokens and win by ping damage.
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NOTE: Set by owner when deck was made.
Are the artifact lands banned in pauper? Because if not, they are probably a better way to enable Kuldotha Rebirth. Right now both Rebirth and Ichor Wellspring are dead cards on their own. I also question that late game combo. It may be infinite damage but 2 of the needed 3 cards are off-colour, 2 seperate ones I might add, and you have a grand total of 4 sources of that mana, EACH. I don't feel like calculating the odds of that to happen but I am sure they are pretty low.
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It is low. Lol. I build decks for kitchen table fun, so I'm not too concerned about it being consistent. It'll likely be going against some random janky deck in the playgroup.
Against boardswipers you could use Hissing Iguanar, at least in the sideboard. To get rid of your colour problem 2 basic forests and plains, and some searchlands like Evolving Wilds might be an idea. Personally I would favour Goblin Gathering over Dragon Fodder or [[Krenko's Command]], because it gets stronger the more you play it. I would also include some carddraw, e.g. [Tormenting Voice]], to make sure you draw enough cards, as low CMC decks tend to run out of handcards (and thus options) rather fast. Last, Goblin Grenade is pauper legal, so if you're looking for a cheap, strong, additional, finisher, this might be an idea.