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Play your protected pieces. Make em bigger. Give em trample. And swing!
There are pieces to this deck that pretty much make your creatures evasive, mostly from noncreature spells. Below are the different ways you can get a hexproof body on the board:Make Fleecemane Lion monstrous. He gains a +1/+1 counter, indestructible, and hexproof.Play Sentinel's Eyes or Haunted Cloak on an untapped Paradise Druid. She gets hexproof if she stays untapped, so this works well when you need to attack.From there, you can build them up with Hydra's Growth and Solidarity of Heroes. If trample is needed, it can be provided through Haunted Cloak or Shadowspear.Stonecoil Serpent is in there for it's reaction with Hydra's Growth and Solidarity of Heroes. It gets pretty big fairly quickly, dodges multicolored removal, and comes with trample on the creature. Plus the reach is relevant sometimes.Flicker of Fate is mainly to dodge enchantment removal. Since most of your creatures will be hexproof, people will be more likely to go for your enchantments to stop the bleeding. Karametra's Blessing is for your creatures and can sometimes be the last two damage you need to win.Your draw engines in this deck are Sram, Senior Edificer and Season of Growth.SIDEBOARD:Revoke Existence to remove artifacts and/or enchantments. Titanic Brawl for creature removal. Heroic Intervention for wrath protection. Aegis of the Gods for edict protection. As a plus, it also makes Settle the Wreckage useless. And finally, Mistcutter Hydra for counter (haha...other counters) heavy decks.
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NOTE: Set by owner when deck was made.