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Beat down flyers and control magic.
Works as an aggro, cheap flyer build in the early game and as control in the late game. Kinda inspired by the mono-U builds that were going around last standard.Staggering Insight works well with flyers because they usually evade, especially if you can get one to stick on turn 2.Winged Words and Opt work great for additional card draw and fodder for Pteramander, as do the rest of the counter spells.Game usually closes with Dream Trawler or an adapted Pteramander.
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NOTE: Set by owner when deck was made.