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This is a jund aggro list I play. Its fast almost stupid fast. And with the release of gatecrash. Its become a near unstoppabe killing machine.
To play the deck is simple. ATTACK!!!!!!! And in the sideboard are additional tools to speed the deck along. Reanimator and lifegain. Skullcrack, Slaughter Games, and Rakdos Charm come in. Control cause you headaches? Slaughter games for revelation and golgari charm for wrath seal their fate. Against other aggro. Attack and attack some more. And if necessary bring in the skullcracks for aditional reach.
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Any advise or comments welcome. Id like to know what everyone thinks.
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I like it!I might run this one day at my local FNM, I'll let you know how I do!
Please do let me know. At my last tournament I went 3-0. I took down two reanimater and naya aggro. Its capable of some rediculous starts. Lol
Might I make a suggestion though real quick?For the Main Board-4 Evolving Wilds+4 Farseeksand the Sideboard-1 Rakdos Charm-1 Golgari Charm+2 Thundermaw Hellkite
I would be using farseeks if I was on a midrange game plan. But I need to play creatures on turn two not ramp. And as much as I love thundermaw he's just not for this deck. Too slow for it. I don't usually see five mana. I'm gonna be trying to kill by turn four. As. For the evolving wilds. They stay. They allow deck thining and they guarantee that my muckwaders and flinthoofs will be fully powered up.
Ah. I see where you're coming from. I'm just so used to using farseeks. haha. ^^
Ill be posting my jund midrange in a few hours. It uses farseeks and four thundermaws. Hehe!