The owner of this deck hasn't added a sideboard, they probably should...
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Take that, control decks!!!!! Uncounterable/regenerating guys walk all over your opponent i am going to be playing this at my next extended FNM so comments and ideas are greatly appreciated i don't have a sideboard yet and am looking for ideas thanks! :D
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I would consider adding something that would destroy enchantments: the last thing you want is someone mind controlling your noncounterable creatures and ending it with your own power. otherwise, great mana accelerators and impressive creatures for a relatively low cost.
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thanks didn't think of that :D
Instead of Harrow you may want to try Awakening Zone, each turn brings out a 0/1 you could use as blockers until you start to get the bigger guys out or even sacrifice them for the mana to play them. Also you can never go wrong with a Naturalize or two, other then that nice looking deck.
good idea :D
Alright, first thing first is that this is, by definition, not Stompy. It's close though, so I'm gonna help you here (there's a ton of other wrongly labeled "stompy" decks, so I gotta start somewhere). Now, Asceticism can be used in the sideboard of your typical Stompy, but in this case, you just plain don't need it. Basically all of your creatures are protected anyway, so it's completely redundant. Awakening Zone, while awesome, is too slow and inefficient for Stompy standards, so I'd take them out. I'd also take out the Khalni Heart Expeditions. The only time I've seen them acceptable for Stompy was in a Landfall based one. You should swap out your Cultivates for Harrows. I can explain why Harrow is superior for Stompy, but in this case, just trust me. Stompy should only have a maximum of 2 Fat-Stompers, or cards that cost over 5 mana. There are rare exceptions, but let's just stick with this rule. So take out either Terra Stomper or Gaea's Revenge. I'd take out Terra Stomper, to me, Revenge is so much better. Stompy needs card drawing. They're (supposed to be) so effiecient that they NEED to have a way to supply cards. Think of it as the Stompy deck needing the game itself to catch up. For this purpose, Infiltration Lens or Skullclamp are excellent. Stompy usually has some level of boosts. Primal Bellow is amazing, but Vines of Vastwood might fit your theme better, and is still great. You need to have at least 5 "mana dorks" in here. Those are guys like Llanowar Elves, Arbor Elf, Birds of Paradise, etc. 8 is a lot, and you shouldn't really go higher than that, so I'd experiment between the 5-8 range. You could do with some more 1-drops. I'd suggest trying out Scythe Tiger. They're very similar to the old-school Stompy staple card, Rogue Elephant, but they have shroud...Great for your theme. You don't need Naturalize in the maindeck, and for the sideboard use Nature's Claim instead of Naturalize. Last thing is this: A Stompy should not need 24 lands. Their extreme mana efficiency allows them to run flawlessly with 20 lands. Some run 18, and some classic versions ran 12, 10, even 7 lands!
Khalni Hydra, is a great idea for this deck if you do run Elves, Arbors or Birds in this deck, it would be a better idea to run them then the Terra Stompers and could be played a whole lot faster.
thanks for all the help, i made the changes as best i could :)
Deck looks great now. =]
i just won my tournament with this deck, opened the packs I got and every single one had a mythic in it, one had Tezzeret and thrun in the same pack! thank you so much for helping make this deck really good man :P :) :D
Glad I could help man. It's a very interesting model of Stompy for sure, so I'm glad to know it is also effective. =]
this deck is fun to use against control decks: "oh, wait, my sword of feast and famine's pointless because i can't counter any of your creatures? darn... Wait, I can't even kill them either? !!#@@$!@#$#%#$!!!!!" would you mind helping me with my other newer decks?