I'll need to look into that. If I took anything out for that, it would either be the Elite Inquisitors or the Hamlet Captains. Precinct Captain's ability to get an extra counter on CoL the ability to activate MotM's ability even when I have 2 Mayors out. makes him extremely helpful. Just a heads up though: I would highly suggest not running Thraben Doomsayer, even with his synergy. This deck rarely has 1-5 life, and Doomsayer is overpriced if he's just making a single token a turn on a 2/2 body.
Permalink
As you can see, it is a relatively inexpensive deck. I intentionally tried to make my removal cover a wide variety of things, instead of just artifacts or enchantments or creatures. If you have a Descendant's Path in hand, try to keep a creature in your hand at all times, to make recovering from board wipes easier. Generally, I sideboard in Fog for something if I go against a tokens deck or heavily creature based deck. The ability to make their combat step for 1 turn deal no damage is very powerful, especially since it means they'll have less stuff to block you. Selesnya Charm's versatility make it quite good. It interacts well with Mentor of the Meek and Champion of Lambholt, or gets rid of something that could be difficult for you to outpower with Lambie, or lets you swing for the win. E.I. I pull in for P.C. when the protection is relevant, or when I just want to be able to have defensive options. Remember that P.C.'s soldier makes CoL bigger BEFORE normal damage is resolved, but CoL is still blocked even if it is now larger than whatever's blocking it. RIP is big against any deck that uses the graveyard, and I wanted to make sure I could get it, so it's a 3 of.