Rareless Green M10

by threecheersfornick on 10 August 2010

Main Deck (60 cards)

Sorceries (4)


Instants (4)


Enchantments (4)


Land (28)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

An deck made out of only green M10 commons and uncommons.

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,125 times.

Mana Curve

Mana Symbol Occurrence

000048

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Rareless Green M10

I love this deck concept in all its way and i think people should start making decks like this more!

0
Posted 10 August 2010 at 18:45

Permalink

i have one major problem with this deck, and it's only major cause it's a pet peeve of mine. take out the terramorphic expanse. there is literally no reason for it to be in there. you only need forrests, and all that does is steal a draw slot, make the land you play come into play tapped.

it would make sense if there was at least a card with landfall on it, so it would trigger twice a turn. but i dont see any in this deck. it'll really speed up your deck, trust me.

0
Posted 10 August 2010 at 19:11

Permalink

Terramorphic allows you to draw a land but lose 2 spots in your deck... you get the land you need more often but also thin the deck so your more likely to draw what you need later.

0
Posted 10 August 2010 at 20:27

Permalink

Terramorphics clear the deck of land. Where you see it as a thing that just makes a land come in tapped, alot of other players (myself included) see it as a way to sacrifice the extra a mana for this turn to prevent alot of lands being drawn in future turns. Im not saying your wrong im just saying itrs all in perspective of whose playing ^^

0
Posted 10 August 2010 at 20:27

Permalink

I also have mixed feelings about having the terramorphics in the deck. They're there for the reasons Drakedew and Irrelevant said, but I think maybe there's a better way to use those slots. What do you think I should put in instead?

0
Posted 01 September 2010 at 17:24

Permalink

very well put, i hadn't thought of it that way. in all honesty i still probably wouldn't play with them in a mono deck, but in my meta if you dont win by turn 4 or 5 (everyone plays casual, not standard) then you need to be able to stall forever basically. it's rare to see a game end after turn 4 or 5 and before turn 20 something.

so i feel like it would slow down my deck trying to get the quick win off. that's my reasoning, but i thank you for the insight, i hadn't thought of it like that before for thinning out your deck.

0
Posted 11 August 2010 at 13:19

Permalink

Big monsters but with all the elves it does help give more mana

0
Posted 12 August 2010 at 10:57

Permalink