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extremely fast, quite relyable, uses its speed and sheer overkill to win before removal spells come outat the very worst your gunna activate delver and swing for 3/2 flying turn 2at the best your gunna swing with phyrexian dreadnought 12/12 trample turn 2just make sure to win quick cuz it has a tendency to loose steam by turn 5
use cards like stifle and torpor orb to negate the drawbacks of the creatures that you play couple different plays are:TURN 1 12/12 TRAMPLE:T1 play land + play lotus petal, Tap & sac land and lotus petal, play phyrexian dreadnought & stifleorTURN 2 12/12 TRAMPLE:T1 play land, Tap land play brainstorm or delver of secrets cuz why notT2 play land, Tap both land, play phyrexian dreadnought & stifleorTURN 2 2x 12/12 TRAMPLE:T1 play land + play lotus petal, Tap & sac land and lotus petal, play torpor orbT2 play land, Tap both land play 2 phyrexian dreadnoughtsorTURN 2 7/7 TRAMPLET1 play land + play lotus petal, Tap & sac land and lotus petal, play torpor orbT2 play land, Tap both land play hunted horror
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Pretty good deck. Personally I run a UR version that is more control/tempo.I dont think I'd want to go all in on the combo in a competitive Legacy environment. There's just a lot of removal flying around right now. Abrupt Decay is mainboard in some of the top decks. Also, without any disruption faster combo decks generally just beat you in a race. Stiflenought's best case scenario is a turn 3 win, which is way behind most Storm decks, Belcher, Show and Tell, etc. Even Burn can potentially race you.FoW honestly seems pretty much a requisite for this style of deck. Without it you end up either too slow, too fragile, or both in many matchups. And Standstill can really help give you some card advantage if you use the right suite of lands to support it.Also, here is an awesome card for Dreadnought that a lot of people miss:Vision Charm. It functions as a Stifle for Dreadnought, freeing you up to use your Stifles to disrupt the opponent. It also does double duty by protecting Dreadnought from removal, including the dreaded Abrupt Decay. Plus you get to see the confused look on your opponent's face when they see the word "phasing". Even its other two abilities are occasionally useful in weird corner-case situations.Here you can see one of the more recent iterations of my build, I still have to edit it to reflect its current state when I have time.http://www.mtgvault.com/tal/decks/legacy-stiflenought-2/
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holy crap man an actually legit criticism on this site, wowthanks for the suggestions, i havnt played legacy competitive in a while, last time i did the flying token decks were running rampant, they destroyed my usual legacy decks of UB control, UW rest in helm, & defense of the heart + natural order decks that before that had been doing quite welli realy dont like to net deck i like to create 100% original decks that counter what is big in the meta at the timeafter the meta changed so drastically though i just havnt taken the time to come up with something new, i was thinking possibly something with tangle + pyroclasm adjusted into a rest in helm combo would be good against tokens
The Legacy meta has definitely shifted quite a bit. Its pretty open really, but some of the commonly represented decks are what I'll call the "Deathrite Shaman and Abrupt Decay" decks: Shardless Bug, Jund, Deathblade, etc. Basically Midrange.Overall though a pretty wide variety of decks have been placing well in tournaments, you pretty much have to be prepared for anything. Also Lingering Souls seems to be seeing a lot less play, though I suppose that could always change.
Nice wombo combo. I like your inclusion of the various horrors as a fallback, as opposed to other creatures with enters the battlefield effects, but if vision charm is going to be used, may I suggest other artifact creatures (give me a sec to find them).I agree with Tal that this deck is rather brittle, but if you want to double down on speed, I believe I saw a previous iteration run tainted strike and dark ritual, the former which might reduce turns to kill. Especially against lifegain or indestructible blockers, which as I don't play Legacy I therefore do not know how common those things are in the current meta.