The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
just a little project I did between matches at friday night magic this week. Critiques are welcome, and price is an issue too
This deck has been viewed 2,699 times.
planning on adding a Godsire or two when I get them and Mayael the Anima, also when I get her
Permalink
also I will be adding Elesh Norn as soon as I pull him....
you have got to run more lands with that mana curve
you sure? its a 1/3 2/3 ratio, it should work just fine
there is mana ramping as well, i see no reason to have more lands
you have 19 lands and 4 spells that costs 7+. You need more lands, just take a look at some standard legal ramp decks
but what the hell would i pull out?
In my opinion you look a little too diversified, like you're trying to do too much. I say that because you are running singles and doubles; the only thing that has more than 2 cards that isn't a land is Naya Hushblade. Were I you I would pick something that will lock up the win, like Primordial Hydra and put 4 in. Of course, Primordial Hydra is not an easy card to get your hands on, I understand. I have a buddy who has tens of thousands of cards and he has only 1 -- and he had to trade to get it. So I undersand there are limitations on deck building. However, given your mana curve the first thing I would do is ditch the level up cards. All they will do is suck up mana, and the turn you get them to max level, someone is just going to laugh and snuff them. And then you've poured 15 mana into this level up creature and its gone. Better to pour 15 mana into 3 creatures and make them snuff three times as many targets, is my opinion. After that I would say drop Clinging Mists. At 3 mana that means its 3 mana you haven't put into a creature on the previous turn. You have a pretty wide spread in your creatures, and so many of them, that you shouldn't need to stop an assault like that -- they should need to stop it from you. Blunt the assault is the same poop -- you have enough other forms of life gain that you shouldn't need it, and at 4 mana its just ridculous to expect that you will not put a creature in play in favor of holding that card. You have things like Leyline and Beastmaster that want you to put ceatures on the table. Don't give yourself an excuse to hold them off the table. I'm also not a fan of the borderpost. Better to play a Razorverge Thicket or a Sunpetal Grove. So by my count that is 6 cards you can pull out (2xBlunt the Assault, Clinging Mists, Kabira Vindicator, Hedron Field Purists, and Wildfield Borderpost) and put in either some fetch lands or other non-basic lands (again, Razorverge, or Sunpetal. If you have them Selesnya Sanctuaries, Boros Garrisons, Grul Turf are all good land adds for this deck).
wow, that does seem a lot better but my question is, do i put in 3 lands and 3 other cards (i mentioned above i was looking for elesh norn and godsire) or do i start with 6 and go from there?
i'm also planning on throwing a couple birds of paradise in here too
mcobb83 has deleted this comment.
Elesh Norn is a wicked card. It basically says to token decks "you lose." It also works well with Mayael's Aria, in conjuction with other creatures. Godsire is amazing, but he lacks flying, trample, regen, or really anything. Truly epic if you have Doubling Season. I would use Elesh Norn. 2 if you have them, to increase the odds of drawing it. Birds, if you can find 4, are epic for mana acceleration, especially in a multicolor deck. You also definitely want to hit 20 lands. My preference is for fetch lands because they suck cards out of your library, which means you have a higher chance of drawing the good stuff. Bounce lands and dual lands are also excellent in multicolor decks. Since you have land search in the deck already, I would go dual, since they typically run faster than bounce.
i was going to run mayael the anima in there somewhere too, she'd help with the stompy cards when combo'd with the mana ramp (vorinclex turn 4 anyone?) and godsire would be really terrifying with the knights seeing as he'd get a +3/+3 for each knight and i could always throw a behemoth sledge on him for the tramples :) but elesh norn i'll need to wait on unfortunately.... and i'll need to buy up some double lands then >.< maybe place in FNM this week
a protean hydra may find its way in here too...
Mayael the Anima seems like a good card, but its activation cost is a bit of a turn off for me personally. Have you considered Mighty Emergence?
i did not think of that, but that seems to be a lot of fun, particularly if I throw the hydras in. I plan on plying it out a few times to get a feel for it, the mana ramping i threw in may be enough to have it work well
Small zoo is ten times. Better and half these cards shouldn't be in this deck
hmmm... i think i'm going to run this bugger a few times before just axing the idea, i was trying to make this act like small zoo's speed by putting a ton of mana ramping in the deck
just added in a bunch of double lands and a couple more low cost guys