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uses three different win conditions: 1) knowledge pool+ curse of exhaustion: curse limits them to one spell a turn, the pool forces them to exile their first spell and cast a second from out of game, thus combined removes a player's ability to play spells at all 2) Genesis chamber + 3 faceless butcher + anger in graveyard: entomb anger, then cast a faceless butcher and remove target creature, then play the second removing the first, then a third targeting the second, and then the first comes back into play to target the third, combine with genesis chamber to have infinite creatures with haste due to anger, stop loop by targeting a creature other than faceless butcher 3) 2 skirk prospectors + bog initiate + mana echoes+ weirding shaman+ voracious dragon/ anger: sac a prospector to the shaman to create a pair of tokens and 4 mana, have the initiate convert one mana to black and repeate for infinite mana and creatures, sac 2 gobbies at end to convert to red then drop the dragon and devour all the gobbies for an instant win
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I like it but how fast can you get each of these combos out. I like a deck that if it isn't countered wins by the 4th, 5th or 6th turn if you get all the right cards for your combo. So if you were to rig your deck separately for all three combos what turn can you have each combo out on?
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i need to play test it, but i think with the tutors it should be a consistent turn 4/5 i'll have all the cards, i may add in more tutors if it doesn't work out like i want
so far its been a turn 6 win at the latest
I'm not sure if the faceless butcher combo works since it says remove another creature than faceless butcher. not sure it means any faceless butcher or just the one
when a card lists its name, it refers to itself so it still works, and gatherer mentions an infinite loop as well