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Take their stuff off them. Mess their ideas up. Make them ask permission to do anything and finally send them to the naughty corner. The scepter works with all the spells and allows you to mess with them every turn. Mind Bend their lands to a useless colour. Take stuff with the seasinger or Treachery. Bounce stuff with the time elementals and boomerangs. Bounce Halimar Depths to help you search for stuff. Finally lock them down with a scepter and a chant.
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I love u/w control. I really enjoy the use of Mind Bend here, especially with Seasinger. Mind Bend is an often overlooked card! I have one word for you though... Treachery. Look that card up and throw away your Mind Controls forever!
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Your absolutely right. Mind control is crap.