that is horrifying. talk about doom!
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I think he only wants good suggestions.
Muhahaha, I cast my second galvanizer and... "uh, i'll shatter the first one"... fuuuuuuu. I would suggest that you add a few counter spells. Just to make sure no one busts it last second. Also, is there really a point in having Golem Artisan and Carnage Alter?
Thanks, will do if I can get my hands on them.
I was dissappointed. Your call this Mono Blur aggro? This is just artifact silliness, special featuring blue.
Actually, I would consider Infest.
I don't understand the point of all the proliferate. Only like 3 things use it. You might want to cut that out.
Most of my creatures are converted mana cost 3 or less. That is why I have been avoiding it, Also, grave titans tokens are converted mana cost 3 or less.
It looks almost like you took everything you had from alara/esper, and put it in one deck, If I asked you what the deck did, would it be a paragraph answer? You need to cut down the the number oftypes of cards you have in there, and concentrate on play sets.
I see that you have 66 cards there. Do you think you could cut some of them out? It will get you the cards you need more often. Also there are alot of things that are 2 of's that could easily be 4 of's, and a few 1 of's that there should be 0 of's.
there isn't much concerntration going on here. You might want to consider doing red and white seperately, as the deck has so much junk stuffed into it, you will not get consistancy.
You should really cut the Whitesun's Passage. It doesn't really do anything. Cards that can only gain you life, with no other effect, are no good. Also, you have way too many creatures. There is very little to augment them. You might consider concentrating more on artifact creatures or normal creatures, as tempered steel helps only half your deck.
I don't get it. What does it do? Half mill, quater landfall, a bit of counter. Make up your mind here. There is no focus at all. Cut adventurers gear, explorers scoop. You might want to run more counter spells and the Leyline of Antisipation (cuz it never lets you waste a turn). Run more Ethersworn Canonists (they're easy to get) and more merfolk. You can use merfolk other than the ones produced by Lull mage after all. Use the level up ones like Crypologist (Because it's good) and the Coralhelm guy. Like I said, your not really focusing on how to do anything in this deck. You'll counter a bit, mill a tad, and die horribly.
The emrakul shuffle in still works if they discard it and all the other extra cards they draw.The only way to get rid of them is to exile.
Gilder Bairn isn't really that great in this deck. I mean sure, you might get a 14/14 creature this turn, but it dies at the end of the turn at the clean up step. You can't sustain the Hackers ability between clean up step and the begining of the next turn, and then it dies because it is a -2/-2 creature. Demonic Appitite might be funny in this deck. Makes a huge creature smaller and makes them sac stuff.
You might want to consider Honor of the Pure. There are alot of creatures there. Shameless Plug! http://www.mtgvault.com/ViewDeck.aspx?DeckID=61679 Take that buddy, 7.75/10 :P
Elvish piper is much easier to kill however. If you want to see a nasty way of getting out emrakul (not standard of course) Check out my deck. ....Shameless plug! http://www.mtgvault.com/ViewDeck.aspx?DeckID=61679
If you decide to go more of a Overrun direction, check out my eldrazi deck.
You might want to consider Nomad's Assembly as well for this deck. After a Conqueror's Pledge, it'll give you about 24 Kor Soilders to play with. That is assuming you has no other creatures on the battlefeild. That is a rather nice amount, no?
You might as well cut out the grazing gladehart. You only have one in there and no means of fetching it. Since your playing green, you might also want to consider artifact/ enchantment distruction. Nature's claim or Naturalize?
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