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My favorite deck, this revolves around making full use of Salvaging Station and Disciple of the Vault as a means to kill my opponent. Once I get a Conjurer's Bauble and a Salvaging Station this deck begins to accelerate rapidly. On a side note, this deck originates from a comment a friend of mine made to me when I was first learning to play MtG. He told me not to build an artifact deck because, "everyone builds an artifact deck, and they're all annoying." So, as any good friend would do, I built one just to spite him. Originally I was working around using Rust Elemental to kill my opponents with Myr Retriever and Skeleton Shard to bring back my artifacts. This deck finally became worth playing once I bought the Nuts and Bolts starter deck from Fifth Dawn. For the most part, since I merged those two decks, this deck has received little more than minor tweaks and changes.My sideboard is a plan to "break" this deck. Simply remove the Spawning Pit and Myr Servitor and replace them with my sideboard. This adds several infinite and semi-infinite combos, however it is nowhere near as fun to play like that.
Getting a Salvaging Station, a way to sacrifice your creatures, and a Disciple of the Vault into play is your top priority. Once you have those, this deck will run itself. However, if it's not clear, once you have those in play you just use your stations to bring back cards, generally a Conjurer's Bauble because it is free to sacrifice it. After all your Salvaging Stations have been tapped, you sacrifice any creature besides a Disciple of the Vault to continue your turn. Once you start using the Salvaging Stations more than once a turn with multiple Disciples of the Vault out your opponent should die fairly rapidly.
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