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The main idea here was to drop the biggest thing I could on turn 3. Generally this deck will have 7 or 8 mana available on the third turn, allowing you to play anything in the deck.If you can afford it, swap the generator servants for the grim monoliths and 3 forests and a mountain for the wooded foothills.
Build up mana generation on your first two turns, then play the biggest thing you can on turn three. If you are going to play either genesis wave or genesis hydra you need to put at least 7 into X. If you can get a genesis wave, put as much in as you can, regardless of cost.
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