Jeskai Aggro Burn

by thomaster87 on 23 January 2015

Main Deck (60 cards)

Sideboard (11 cards)

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Deck Description

Basically, your strategy should be pretty straightforward. Go fast and make sure your opponent has no time to recover!

How to Play

Play your 2-drops and 3-drops as fast as possible and fire your burn spells on the opponent or on creatures standing in between you and him/her.

There's quite some prowess creatures in the deck, Soulfire Grand Master gives Lifelink to your instant and sorcery spells, and Rabblemaster + Monastery Mentor can help you to swarm the opponent.

In late game, planeswalkers and Stormbreath might force a decision. Buying your burn spells back with Soulfire Grand Master can also help to secure victory, as it also gives you life each time you do so.

Deck Tags

  • Jeskai
  • Standard
  • Aggro
  • Burn

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,191 times.

Mana Curve

Mana Symbol Occurrence

1870330

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Jeskai Aggro Burn

This deck could be cool, its beyond my brainpower to think about all the matchup tho... have you play tested? what can you tell me about your matches? I'm super interested! :D

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Posted 23 January 2015 at 10:38

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I only playtested this deck online a few times, and I did quite well. This one is slightly faster than most other Jeskai decks, which I consider an advantage (especially if I manage to create some tokens with Rabblemaster or Monastery Mentor so that I have more creatures than my opponent has burn spells). Both 2-drops give very much-needed lifegain to survive such a match-up, but are also easy targets for a burn spell. But if that would leave a Rabblemaster or Monastery Mentor on the Board, I don't see a problem!

Jeskai used to have a poor match-up versus Abzan, at least I would often loose versus them before Fate Reforged came out. The longer the game, the less likely I was going to win, especially when those Siege Rhino's came out. That was my main reason for going 'aggro' and dropping some of my 4-drops and 5-drops for cheaper creatures. Swarming with tokens and going aggro might be a good tactic, but it will still be a tough matchup.

Temur/Gruul big guys used to be an easy match-up for me in the previous standard. Getting a few damage through in the first turns often wasn't that hard - after that, it's just a matter of firing some burn spells or getting a flyer through. Against Temur, I'm most afraid of a turn 4 or 5 Hornet Queen - but even that one isn't unbeatable.

Sultai delve/Sidisi Whipis a tricky but very fun match-up (I play both decks). The thing is, they often have Whip of Erebos which can give all their creatures lilfelink - and once they start gaining life, you're in a tricky position. However, these decks are not the fastest, especially if you take/burn some of their out their mana sources. A turn 4 Whip will mean they can gain serious life by turn 5 or 6, so the whip should definately be a first target for your banishing lights. If you manage to get some early damage through (you often can), just go aggro and try to outrace them instead of focusing too much on sabotaging their win conditions. As I said, it's a pretty slow deck so I think you might have a bit of the upper hand.

Other match-ups: I'm mostly thinking about the two Mardu decks: the aggro one and the midrange one with the walkers. I'm not that afraid of the aggro matchup, as this deck has some lifegain and a lot of burn, which they often have less. The midrange deck: I'm not too sure about that one. Would be interesting to play against, I haven't done that yet.

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Posted 28 January 2015 at 09:17

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