thomaster87

27 Decks, 11 Comments, 1 Reputation

I really like the idea, but it's easy to beat with the proper tools (e.g. enchantment removal after sideboard, or just a wellplaced counterspell), even in standard. I feel like the deck can use some more finetuning and/or a bit more cards, perhaps including a second win-condition.

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Posted 23 August 2015 at 15:03 as a comment on Molten Vortex!!!

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Sideboard is still under construction - I know I'll have to cut down to 15 but I want to playtest some of the cards in it before deciding.

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Posted 17 August 2015 at 14:20 in reply to #559391 on Mono-green aggro (modern)

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Deck looks very Nice to me. I also really like the main board Kira. What are yiur experiences playing it? I'm considering to build something similar.

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Posted 11 August 2015 at 10:06 as a comment on Azorius Death and Taxes

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I like this! In limited, I think the manifest mechanism is quite strong and I tend to pick those cards quite early when drafting. There's certainly some synergy with morphs, I also really like your inclusion of the Icefeather Aven's and the Ghostfire Blades and your cheap mana curve. I might try to construct something similar, and if I do I will send you a link.

But, I am really wondering about what this deck can do in standard and about whether it really can hold up versus the Abzan or Jeskai decks running the game... I do think that these are the right colors to give it a try.

Two specific remarks: I think that Mastery of the Unseen might be a bit too expensive. Yes, it's powerful in limited, I drafted it as well. Yes, it can gain you a few life. But, manifesting cards out of it will only be of real advantage in the late game, and we're playing against decks which have Siege Rhino's or Sarkhans by then. And usually, when you do have some of your spells at hand, you'd rather cast those then paying those 4 mana. I'd consider extra Cloudform, Lightform or Write into Being. Maybe 1 or 2 Mastery of The Unseen is still playable as a late game victory condition, but I wouldn't include 3.

And: I'd prefer Banising Light over ethereal ambush. Yes, a 2/2 is not that big, but it can block one of your manifested creatures and kill it in some occasions. The extra manacost and risk of them destroying the enchanment, and even not being able to kill a Stormbreath Dragon with it would probably be worth it for me. And banishing light can also remove enchantments.


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Posted 02 February 2015 at 23:01 as a comment on [Standard] Bant Manifests!!

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I only playtested this deck online a few times, and I did quite well. This one is slightly faster than most other Jeskai decks, which I consider an advantage (especially if I manage to create some tokens with Rabblemaster or Monastery Mentor so that I have more creatures than my opponent has burn spells). Both 2-drops give very much-needed lifegain to survive such a match-up, but are also easy targets for a burn spell. But if that would leave a Rabblemaster or Monastery Mentor on the Board, I don't see a problem!

Jeskai used to have a poor match-up versus Abzan, at least I would often loose versus them before Fate Reforged came out. The longer the game, the less likely I was going to win, especially when those Siege Rhino's came out. That was my main reason for going 'aggro' and dropping some of my 4-drops and 5-drops for cheaper creatures. Swarming with tokens and going aggro might be a good tactic, but it will still be a tough matchup.

Temur/Gruul big guys used to be an easy match-up for me in the previous standard. Getting a few damage through in the first turns often wasn't that hard - after that, it's just a matter of firing some burn spells or getting a flyer through. Against Temur, I'm most afraid of a turn 4 or 5 Hornet Queen - but even that one isn't unbeatable.

Sultai delve/Sidisi Whipis a tricky but very fun match-up (I play both decks). The thing is, they often have Whip of Erebos which can give all their creatures lilfelink - and once they start gaining life, you're in a tricky position. However, these decks are not the fastest, especially if you take/burn some of their out their mana sources. A turn 4 Whip will mean they can gain serious life by turn 5 or 6, so the whip should definately be a first target for your banishing lights. If you manage to get some early damage through (you often can), just go aggro and try to outrace them instead of focusing too much on sabotaging their win conditions. As I said, it's a pretty slow deck so I think you might have a bit of the upper hand.

Other match-ups: I'm mostly thinking about the two Mardu decks: the aggro one and the midrange one with the walkers. I'm not that afraid of the aggro matchup, as this deck has some lifegain and a lot of burn, which they often have less. The midrange deck: I'm not too sure about that one. Would be interesting to play against, I haven't done that yet.

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Posted 28 January 2015 at 09:17 in reply to #531092 on Jeskai Aggro Burn

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You're welcome. And very nice that you won the friday night with it! I think adding white might be viable, I'm still doubting whether or not to go four colour on Sidisi-Whip.

Have you thought about Ashen Rider? Maybe one in for a Hornet Queen? If you get to whip the Ashen Rider, you'll be able to exile two permanents. If you have both creatures in your graveyard, that's an extra option.

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Posted 14 December 2014 at 10:01 in reply to #521417 on Sidisi Whip splashed White

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Like your deck! I think Courser of Kruphix might be a good addition for some draw and lifegain.

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Posted 12 December 2014 at 11:39 as a comment on Sultai Delve Constellation

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I was also going to suggest adding Whip of Erebos! But I like most of the cards in this deck. Have tried to build one myself (though I still have to play it in a tournament)

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Posted 07 December 2014 at 14:58 in reply to #508171 on Competitive Sultai

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I think Siege Rhino is an awesome card! But I don't know if I would splash white only for the Rhino. Yes, with all the nonbasic land in current standard 4 colors is possible. But I've made a three color build and even with three colors you're sometimes lacking a certain color of mana. Any other additions that might adding white more valuable?

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Posted 07 December 2014 at 14:45 as a comment on Sidisi Whip splashed White

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I really like this idea! I was thinking of a similar deck, but maybe with a bit less mass destruction (3 anger + 4 stop hostilities might be 1 or 2 too many, but maybe it's not. Depends on how you play it.)

I do think that this deck needs a few more finishers, even though it really hates creatures. If you don't pick up your planeswalkers, or if your opponent destroys them with a Heroes' Downfall or some burn, you're really not gonna win.

I would at least take the Exiles out of the main deck and put them in the sidebord (maybe even switch them for a Deicide). Maybe 2 extra deflecting palm in the sideboard if you play versus burn of some extra burn for direct damage it the opponent doesn't play many creatures.

As for a finisher: I think Stormbreath Dragon would fit in the deck. Mogis might also do the job quite well. It will damage your opponent and survive all mass-destruction.

Just some quick ideas - I'd like to know how you think about it :)

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Posted 20 September 2014 at 17:41 as a comment on No-Creature Control

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Hey there! :)

'Copies of the token will also have the ability that defines its power and toughness' - official rulings. So the token will enter the battlefield at 1/1.

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Posted 07 March 2014 at 16:32 in reply to #445160 on BANT standard midrange

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