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Just make sure your opponent can't keep his creatures on the battlefield and then snoop away his lifepoints piece by piece.
Try to get Spirit Mirror out as fast as possible. Use your other cards to change your opponents creatures to Reflections and get some free kills!Cant cast Spirit Mirror yet? Use Knight of the Mists for some earlier kills. Creatures got hexproof? Not with Glaring Spotlight they don't!You can't seem to draw those cards you need? Enlightened Tutor will help you out with that.Just killing my opponents creatures doesn't guarantee me a win. That's right, so give your creatures a boost with Mirror Entity and stomp your opponent. It's not like he will be blocking much of your creatures.
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This is a great deck. I've never heard of a creature type called reflection before.
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Maybe there only exist two card using that type. Those are Spirit Mirror and Pure Reflection.
One of the more creative ideas ive probably seen...i think i love you.
Did you get your inspiration from me. I had just posted a deck that used the same strategy!
Sorry, nope :p
if you notice the deck is from awhile ago.
which is about two days...
Oh sorry my mistake.
what is the aim of this deck? just give everything all creature types.
Yes sort of. You give your opponents those extra creature types and then destroy them for free. Keep his side of the battlefield empty to eat away his lifepoint one at a time.
ohhhhh i see it now. cool
I would put a few kinsbaile cavaliers in and your opponents will be dead a lot faster.
Maybe but it only improves knight of the mists which is especially there for its ability, not its power.
what about your two changelings (all creature types) and a deck full of abilities that make any creature anything you want (including knights). on that same note, Griffin Rider might be an interesting addition.
Nice deck, I like the uniqueness of it
Why don't you put Counterspell instead of mana leak? ^^
Because that requires 2 blue mana. Since im playing two colors I'd like to be able to spend my white mana on those spells as well. Counterspel limits me in that. I need to counter early game for mana leak to be really effective but since the opponent wont have much creatures late game, countering is that much of a necessity.
Remand is superior, in my honest (and incredibly biased) opinion. It's a pain in the ass no matter how far into the game the opponent is, and gives you much needed card draw.Of course, it doesn't 'stop' anything, but that's irrelevant. All you need is to get your super removal on the table, and you don't really need it as much any more. Mana Leak doesn't stop a late-game naturalize anyway.Those are my two cents.
The late game naturalizes are okay since im playing almost every card 4 times in the deck. This allows me to play them immediately when I lose an echantment. of course not every time but not every deck is running card to remove those enchantments so it'll be fine i think ;)