thieske66

32 Decks, 45 Comments, 15 Reputation

Keening stone++

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Posted 20 March 2014 at 21:48 as a comment on Phenax, god of milldefender

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I'm I the only one around here who thinks these kinds of lists add absolutely nothing to mtgvault? If i go to the gatherer and search this artist i get the exact same list. I'd like to see some decent decklists on the hotpage instead of this...

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Posted 03 March 2014 at 12:26 as a comment on Best of Terese Nielsen

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Okay i've played it now. You've convinced me. ;)

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Posted 01 February 2014 at 02:15 in reply to #433242 on Riku of Two Reflections, EDH!

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Although that would match the idea better indeed, it has the wrong color identity. Maybe i should check that out indeed and try to switch green out for black. Ill keep it in mind.

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Posted 31 January 2014 at 19:29 in reply to #433242 on Riku of Two Reflections, EDH!

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The late game naturalizes are okay since im playing almost every card 4 times in the deck. This allows me to play them immediately when I lose an echantment. of course not every time but not every deck is running card to remove those enchantments so it'll be fine i think ;)

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Posted 12 November 2013 at 23:29 in reply to #411165 on Let's reflect those creatures

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Maybe but it only improves knight of the mists which is especially there for its ability, not its power.

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Posted 11 November 2013 at 23:34 in reply to #411096 on Let's reflect those creatures

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Because that requires 2 blue mana. Since im playing two colors I'd like to be able to spend my white mana on those spells as well. Counterspel limits me in that. I need to counter early game for mana leak to be really effective but since the opponent wont have much creatures late game, countering is that much of a necessity.

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Posted 11 November 2013 at 23:33 in reply to #411165 on Let's reflect those creatures

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Yes sort of. You give your opponents those extra creature types and then destroy them for free. Keep his side of the battlefield empty to eat away his lifepoint one at a time.

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Posted 11 November 2013 at 13:33 in reply to #411003 on Let's reflect those creatures

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Sorry, nope :p

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Posted 11 November 2013 at 02:51 in reply to #410965 on Let's reflect those creatures

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Maybe there only exist two card using that type. Those are Spirit Mirror and Pure Reflection.

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Posted 10 November 2013 at 22:40 in reply to #410879 on Let's reflect those creatures

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Duskmantle Guildmage + Mindcrank.
Loads of fun!

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Posted 10 November 2013 at 22:28 as a comment on It was From the Grave -$25

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May i suggest a Mirror Gallery?

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Posted 10 November 2013 at 00:31 as a comment on legend..wait for it..DARY!

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May i suggest removing the woodland cemetarys?
With all that hybrid mana dual lands lose their value. Soul snuffers is the only card in the deck requiring nonhybrid mana. Removing the duals saves you a good 30 bucks there. Just replace m with basics.

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Posted 09 November 2013 at 20:51 as a comment on Put and Remove

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That's actually not a bad idea good sir. Harabaz Druid gives a lot of mana late game I just don't need anymore, I could pump it into Genesis Wave.

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Posted 25 October 2013 at 13:31 in reply to #406849 on Allies come to rescue!

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Sanguine bond helps keeping him alive and yet stealing his opponents lifepoints with the bubbling cauldron. It might not be a one hit knockout but he can still win this way.

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Posted 20 October 2013 at 14:54 in reply to #405485 on Mono Black Human

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Why not just add basic lands in stead of those moxes? :p Maybe add some proliferate in here. Volt Charge or Tezzeret's Gambit would make nice additions i think.
Training Grounds can help you get this deck a little less mana intensive.
Venerated Teacher is there to get you some free levels.

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Posted 07 October 2013 at 19:04 as a comment on It's Time To Level Up!

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Farseek is a green card. Good job!

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Posted 09 July 2013 at 13:48 in reply to #375497 on self-sacks

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Attrition would be a good addition i think. http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=247522
Also maybe replace some mountains with swamps, only 8 cards require 1 red mana. Maybe 13 swamps 7 mountains?

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Posted 09 July 2013 at 13:48 in reply to #375576 on self-sacks

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Yes it is changed! New rules state that players each can have one legendary/planeswalker with the same name on the battlefield. For example you and i could both have a Chandra on the battlefield while before this wasn't possible, both of them would go to the graveyard. What brings me to the second rule. It states that whenever a second legendary with the same name enters your side of the battlefield, you can leave one of them and put the rest in the graveyard. Then wont all die anymore.
This leaves you with the ability of attacking with one legendary, playing a second in your second main phase and burrying the tapped one. This leaves you with an untapped legendary with which you did attack that turn.
second thing with that is that clone removal is no longer possible. Before people could remove a legendary by playing a clone spell. This is no longer possible.

In my opinion these new rulings suck, but hey, who am i? :)

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Posted 05 July 2013 at 19:51 in reply to #373258 on Burn Baby Burn!

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4 Chandra's is also too many :P you can only have one at a time out on the battlefield. Maybe add Lightning Bolt? Or other black removal?

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Posted 02 July 2013 at 13:09 in reply to #373258 on Burn Baby Burn!

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