a rukh egg could be fun! You kill it and get a 4/4 flyer with another creature from your library!
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I agree with Muktol! How is this a speed deck? Looks like you lack mana! I feel you will get stuck with 4+5 CMC cards with a land or maybe two at the beginning of the game. The nexus fits well with your land creature deck, but being 25% of all your lands, I'd drop them as you need green mana. Then, you have 50% of all your lands not being forest, so I'd change the garenbrig for forests or anything else that won't come into play tapped. Maybe go the crop rotation/cloudpost combo or maybe add growing rites of itlimoc. It would suit well if you transform all your lands into creatures.Then do you go infect or land creatures?
hi!tough one, but as adamkomar said, I'm not sure about all the different win cons you have ! I'd drop the mill, keeping only the maniac or the lifegain and I would add more exchange cards like confusion in the ranks that you can play with cards such as norin the weary. I also like every "dash" creature if you go the exchange way. Rainbow vale would be great and jace, the mind sculptor too. I'd play omniscience as it could help you a lot. And maybe an ivory tower and other cards like this if you decide to keep the lifegain.
why not make golos your commander?
the main problemk with your deck is that you can only have 1 of each of your lands to play commander. Only basics lands are allowed in more than 1x copy. also, you need to have 99 cards+1 commander. otherwise, it must be really difficult to play being 5 colors. I think you need more lands and add a bird of paradise. dictate of erebos is pretty useless since pretty much all of your creatures are indestructible. I'd cut all dictate to put cards to go search for lands. I feel you will never reach the devotion for your gods with so many colours in the deck. I get that you wanted a deck with only cards that have god in their names, but I would cut some of them (at least both sorceries) to put other cards to help you draw lands or counter some spells. anything that taps or a simple terminus and the deck is gone since you will never be able to recover.
land tax is pretty useless here, since you have to get basic lands and you only have 5 of them in the deck. Sol ring is restricted in any format. Even in kitchen table games, no one should be allowed to play more than 1 in a deck. as leste1mr said, bruniclad is not really at his best in the deck. if you really wanna use it, go with 4x myr incubator. Then, attack with a big number of hasted myrs or use the galvanizer and battlesphere (add more of them) combo along wth the incubator to do a ton of unblockable damage. If you add more battlesphere, I'd add more turbine and reservoir to get them faster.I feel like myr attack in group, so I'd prefer steel overseer over all your weapons.
nice deck! onky missing a couple bronze bombshell!
hi! I'd cut 2x lancer to add 2x more crusher. These things get huge.why the scarecrow? the deck is so mana heavy, you don't want to add more cost to your creatures. Replace them with mycosynth golem probably?Steel overseer would be much better than chief of the foundry, because it gives your creatures counters that you can modular when they die.Arcobound ravager is a must. If too costly, try to find Gold border copies if allowed in your play groups. the chromatic lantern and coat of arms are both pretty useless I think. Replace for thran dynamo/cranial plating.dolmen gate seems a weird choice as you want your creatures to die at some point to use their modular abilities. I'd prefer darksteel forge or something like that.
is it a commander or normal deck? it's unclear! indomitable ancients would fit well
I agree! I also would play 4x warbringer or switch a couple heavy cost dash for lightning berserker which is great at the beginning of the game. Spell book might come handy also!
nice deck! Creature count is quite low! I feel winning consistently might be tough with 1 every 5 cards being a creature. Even tougher if you split between damage and infect. I'd cut the bidnt for more creature or something that gives infect so you can finish the infect job if your agent get killed.
great, most of my deks are not tagged, but they are old schoo 93/94l! But they mostly are weird ideas haha love getting out of the beaten paths!
I like unusual deck ideas, but I'm not sure this would work out well. Mostly because timing is too tight with this deck and because you will most likely be killed by your own cards. First, I'm not sure giving your opponent a djinn is a good idea. You will exchange the card with one of your opponent's but it has to be a flying creature. Otherwise, your opponent will sacrifice a land but you will take 5 damages because you have nothing to block flying creatures unless you have your other djinn out or your maze of ith. Half your life total after 2 turns. You could bounce it back with boomerang or unsummon it each turn, but you will have to trade it every turn or loose your own lands, including islands. Play it too fast and it will only slow down your opponent while your life points will quickly drain. Play it too late, your opponent might say thanks for the big flyer! Now if you exchange the card and destroy it with a blast after the first upkeep, it seems pretty useless. Stone rain would cost less for the same effect. If I was to gamble with giving my opponent a creature, I guess I would slow the deck down and play elder spawn. I'd even prefer kobolds for the trade. They are freaking useless but can still be used with a mutation! Unstable kobold looks good plus they die if you move the mutation around!What about playing 4x djinn and 4x magnetic mountain with 4x twiddle? Or at least adding a couple magnetic mountains to cover yourself.Djinn/vault/unstable is a pretty good combo for a beatdown deck. The thing is you have to have 4 djiins to play it fast enough. Turn 3 8/9 flyer, not bad! The ooze is also pretty hard to play if you want to trade it. The thing is it's most likely to die because it has to attack each turn. To be potent, you have to put an unstable mutation on it the exact turn it comes into play. This way, it will stay a 4/4 creature that you must use at least 3-4 turns (so you pay the upkeep). Then you trade it AND move your mutation so it becomes a 1/1 with an upkeep of 3-4 lands. Otherwise, your opponent might just pay the upkeep and it will kill all your eels/other oozes or damage you. What makes you think the opponent will absolutely want to kill the ooze unless it is a 1/1 with a big upkeep? If the ooze dosen't damage your opponent, then trading it is useless. I think it would combo well with mana short, but this spell is still misunderstood by me, so I'm not sure it could prevent your opponent from paying the upkeep! Finaly, I assume you play with mana burn as OS 93/94 should be. So having 4 vaults for only 6 cards that can be used with it is a bit much. I do get that you will give your opponent the vault, but I suppose you want it to be tapped before giving it to your opponent. The thing is you have no way to sink the mana other than juxtapose. Even with a djinn you'll still loose 1 life (dosen't seem a lot but remember you will also lose life with your eels). It becomes a 3 cards combo and it can be quite hard to pull. Also, let's say you can do the trick twice in a game, you can still get stuck with 2 useless vaults. That is if you can exchange them to your oponent. What if your opponent don't have any artifact in play? Twiddle could untap your vault if you want to use it twice, or untap it if your opponent have no artifact so you don't get stuck with 1 or 2 tapped vault. Otherwise, I think you would need a mana sink like a fireball or power sink seeing you play 4 vaults. Maybe some other artifacts that you can give to your opponent. Anyway, fork deserves to be in the deck I suppose! Sorry for the long one! I really enjoyed thinking about this deck!
nice deck! Not much that can be added! Maybe a greed to help with the draw or switching the strength for a howl from beyond for a surprise killer STD or a tough spector!
Nice deck! do you ever run out of creatures? If feel the number is pretty low for the equipment available. I thought maybe a couple exalted guys would be nice! sigiled paladin or knight of glory for example. Cheers
j'ai pas tout regardé, mais vite vite, il te manque un strip mine. Aussi, je trouve que 4 web pour 6 créatures, c'est beaucoup. Si t'as peur du flying, au pire met 4 dancing scimitar à place du wall of stone. Je remplacerais tes web par un fork et possiblement desert twister ou detonate. Ca pourrait aussi être 2 birds ou le best, des sylvan libraries. Elles seraient vraiment bonnes avec tes 4 stream of life. J'ai rapidement pensé à un truc, je me suis demandé comment ce serait avec des khudzu et des desert twister. Genre tu décides si tu peux te permettre de perdre un land ou tu le desert twist! Genre en combo avec 4x wild growth. tant qu'à avoir 4x stream of life et bcp de direct damage, je mettrais 1 channel. je me demande aussi comment ce serait si t'avais des black vise pour contrebalancer des ivory towers.
the ability of rhys cost a swamp, so black is considered legal!
hi and welcome!I'd drop the sunwing to replace them for raging regisaur which fits the deck better I think. You can use it on your own creatures. I would also drop zetalpa and replace them for either siegehorn ceratops or silverclad ferocidons. The siegehorn is a really nice 2 drops beast that can become quite huge fast! cheers
furnace of rath is pretty hard to play if you can't defend, because you also take double damage! If you intend to play 4x of them, I'd consider playing 4x goblin grenade.
I think I would try to make room for ancestral statue. It fits the theme, being a golem, it gets the buffs and also can allow you to replay a splicer
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