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Inspired by a deck I saw on here called The Wall by surewhynot. Decided I wanted to try making a defender deck. Added a bit more variety to the deck and some more potential damage outside of literally just using walls with warmongers chariot and vent sentinel. Also decided to add a decent amount of indestructibles to fit with the theme of building an impenetrable defense (a deck using just walls would get steamrolled by deathtouch, figured I needed to atleast up my chances against deathtouch)
Build hella walls, slow opponents down by throwing out lightning bolt or silence if you need to. Gain life with perimeter captain, use rage nimbus to get those pesky creatures who your opponent uses to buff his creatures (Drogskol Captain, Goblin Warchief, etc.) Stuffy doll combos well with Chandra's ultimate, rain of embers, and is just a great defender anyways. Use echo circlet late game to throw around in combat when you have the mana, in order to block ridiculous amounts of tokens in a swarm. Deal crazy damage with Vent Sentinel late game. Use things like magma phoenix, slumbering dragon, and guardian of the ages to make your opponent think twice about even attacking. Chronomantic escape also helps, I only have one because if you get it then it will just keep fading in and out every three turns anyways, more than one seems like overkill, especially when you already have so much defense. Silence carries over into late game and can stop an opponent from throwing a wrench in your plans. Pretty self explanatory though.
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