U/W Aggro

by Theweeb on 07 November 2011

Main Deck (60 cards)

Sideboard (15 cards)

Instants (9)


Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Blue/White Aggro type deck I plan on making once I get a few more pieces to it. Tell me what you think!

Deck Tags

  • Aggro

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,147 times.

Mana Curve

Mana Symbol Occurrence

496000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for U/W Aggro

you dont have any mainboard spells? wow you donnt often see that
here let me take a look through these creatures
oh by the way miran crusader with a sword is sick! imagine if that hits a player!

wow yah this is a pretty powerfull deck
though i would still exchange some creatures with removal and counters from the sideboard
and in that sideboard -1 revoke exhistance +1 oblivion ring
get rid of flashfreeze for mana leak
-3 negate +3 feeling of dread

maybe even consider gideons lawkeeper to tap your opponents fatties before they attack or block

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Posted 07 November 2011 at 22:10

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Thanks for the comment! Yeah I went with no instant/sorcerys because I wanna be able to drop creatures every turn til turn 4-5 when I drop destiny or sword for the win. I have to do a bit more play testing and see how the synergy of the deck is. I really wanna play lawkeeper but idk what to take out.

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Posted 07 November 2011 at 22:22

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I would not include seachrome coast as it most likely will come in play tapped while I personally would change it into 2 plains and 2 islands. That way you would have 4 islands and 4 glacial fortress and that would seem to be more then enough to get the Geist out pretty quick without having to tap the lands as they come into play. This may seem like details to you, but I think it would make your deck a little bit faster... Nice deck though...
Hope you want to look at my deck that I intend to use in FNM this week, as I know it need fixing.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=257476

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Posted 07 November 2011 at 23:10

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Well you see it only comes into play tapped after turn 3, and even after that it becomes irrelevant, after some play testing this deck can win turn 4 or 5 fairly easily. The sideboard game really hurts the deck though thanks to more burn, day of judgement and Black sun zenith. You might be right though, from what i've seen I really don't count on blue too much. Maybe I should try adding more blue creatures?

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Posted 08 November 2011 at 03:37

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I think your creatures are quite nice, but would think twice not look damn good in this deck? That way you can dig trough your deck faster...
I would throw out honor of the pure and include some card drawing...(ponder? Think twice? but that's maybe just me.

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Posted 08 November 2011 at 23:30

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No I think your right, card manipulation would help a lot.... idk what to take out though. Thanks for the suggestion, i'll try and work think twice in.

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Posted 09 November 2011 at 17:21

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