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Direct damage will win this game.
This deck has been viewed 710 times.
looking at the deck, it seems mostly solid but has a few notable flaws. Firstly the shorethief seems to just be in there as a one drop rogue, you may want to replace it with guul draz vampire, prickly boggart, or even merfolk spy if you want to keep the color. second, you don't seem to have enough creatures. You would likely want to replace notorious throng with a creature, since you won't ever be able to prowl and the normal effect doesn't do much more than simply playing another rogue. Noggin whack doesn't really get you to your win faster or more reliably, and is another good choice to remove for more creatures. Door of destinies, only coming out on turn four, won't really do you much since you will have already played out your hand by then. I recommend replacing those eight cards with four frogtosser bannerets, another oona's blackguard and three of either inkfathom infiltrators or latchkey faeries. The bannerets mean that you will play all of your evasive creatures fast, while the infiltrators are powerful unblockables for their cost and the latchkey faeries mean that you will see more cards per game. lastly, you should look at the colors, because right now, you need much more black than you need blue.
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Thanks you but I kinda have given up with this one.