Lord of Illusions

by theviv69 on 10 August 2011

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (1)


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Deck Description

Illusion deck identical to the other decks but different...


Plenty of control
Ponder to help with the draw
Turn to frog for those guys with big creatures that hit hard

Have the Grand Architect/Wurmcoil combo in the sideboard (I have seen it done but i haven't played it out to see how well it works)

I am a fan of Mental Misstep but i haven't seen any one drop threats (not including infect) worthy of it.

Abracadabra holmes...

Deck Tags

  • Tribal

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 3,690 times.

Mana Curve

Mana Symbol Occurrence

046000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Lord of Illusions

I dunno if you want to use swiftfoot boots in an illusion at all. I'd take it out if I were you. The combo of phantasmal image and lord of the unreal is good enough to do it. for the same reason, I wouldn't put spirit mantle in this deck, because there are illusions. That doesn't help.

also, 3x4=12. That's a big chunk you are paying there. But if you are willing to pay such a big cost in life, then go for it.

Could you explain why you chose redirect? I'm very curious to hear which cards are giving you so much trouble for redirect. If anything, I'd put it in my sideboard.

I think I would go with 22 islands to make it easier for me to draw it. This way, I will also be able to swarm the field with phantasmal bear, lord of unreal and image.

To draw more cards, or to help you draw the right cards, I suggest Divination/Blue sun's Zenith and Merfolk Looter respectively. To offset merfolk looter, use elixir of immortality or a card that shuffles all of your graveyard bck into your deck.

I would put mana leak 4 times in this deck. Actually, if you play, it's kind of a staple. A cheap counter spell if you pay attention. It's really good.

A thing like turn to frog seems funny, it's just a one-time card to disrupt a little bit. it also leaves +1/+1 counters on a creature, so be careful with that. Ponder might help you smoothen out your draws so you can plan more ahead, but I'm more of the draw more cards guy with aggro decks, since it doesn't matter how you plan it as long as you get creatures in your hand.

on that note, put a whole lot more creature cards in this deck and less other spells. It'll help you to swarm the battlefield better.

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Posted 10 August 2011 at 22:08

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Redirect was chosen due to the fact that you can change the target on either side, not just your side. for example:

your opponent casts go for the throat or incinerate on your Lord of the Unreal. You can redirect it to one of their creatures or them. rule on Redirect is "You may choose new targets for target spell." Also can work if they try to pump their creature. You can redirect the pump to your creature. all for just 2 mana.

Dismember is more of a just in case you need to destroy what is in your way. you may never use it but its there just in case.

The swiftfoot boots are not for the illusions but for the lord itself. The lord is not an illusion. you can have that lord out and yes it can give your illusions +1/+1 and hexproof which protects your illusions but your lord is open game. for the low cost, 2 to cast, 1 to equip, equipping the lord doesn't seem too difficult.

Turn to Frog is a good control card. That 6/6 titan, probably a grave or primevil, will become a 1/1 that blocked by your protected 3/3 phantasmal bear, will die. If their titan, or whatever creature it so be, has +1/+1 counters on them, then your probably in a lot more trouble at that point in the game.

As for the Islands, I haven't been able to play test the 20 lands yet. I may need more or maybe even add Drowned Catacombs or other such lands.

As for the sideboard, that was thrown together at the last moment. I may need more creatures i still have yet to play test it.

As for the 4 mana leaks, yes i would tend to agree and will change that to 4. Not really sure what i was thinking with the 3.

What i am hoping is that with the new expansion, they don't leave the whole illusion concept with just M12.

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Posted 11 August 2011 at 16:49

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On the last thing, I verily agree. There's probably a lot more they can do with illusions, but we'll have to wait and see.

If swiftfoot is only for your lord, which I think I could've guessed, try something else. 7 out of 60 cards are for another 6 out of 60 cards. This makes the probability that you use those on them a lot less likely.

I would sideboard redirect instead of main decking it. It has its uses, but the uses don't come often. Besides, if your illusions get targeted, they'll go poof anyway so I'm not sure why you would use it.

As for some of the sideboard, I would main deck vapor snag. I'm not sure how much cards I would main deck it, though 2 would be a minimum for me. Incidentally, you could actually save your lord with that too, at the cost of 1 life, which is negligible.

Visions of beyond is something I'd take out. Unless you are slogging it out with another player, which you probably don't want with this deck, it's best left out.

other than that, I look forward to seeing what will happen with this deck, since I'm into illusions too. Check out my decks if you want. One deck is one I own though, keep that in mind. The other is the deck I would definitely like to play, but the sideboard is atrocious to me.

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Posted 11 August 2011 at 20:40

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"I would sideboard redirect instead of main decking it. It has its uses, but the uses don't come often. Besides, if your illusions get targeted, they'll go poof anyway so I'm not sure why you would use it."

Redirect changes the target so your illusions don't die. The spell would have to complete for the illusions to be the target but as soon as they cast whatever it is they cast, redirect can change the target.

I have used redirect in a blue deck before and to me it seems like a great addition.

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Posted 12 August 2011 at 18:32

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I am asking in the forums but form what i see, your illusion dies the second it is targeted. But i thought that the spell had to resolve for the "target" to take effect. Maybe the forum can help.

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Posted 12 August 2011 at 20:04

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What i am getting is that once the illusion is targeted, its ability kicks off and it is sacrificed. Having a counter spell is a waste since the original spell targeting the illusion will fizzle and the counter spell has no benefit after that. Redirect can at least point the spell into another direction. The counter spells would best be used to support the lord of the unreal and other creatures and spells. they also stated that the spell has to be specific in stating "target creature" or "target permanent". Grand Architect's ability, all blue creatures get +1/+1 should not kill the illusions since it doesn't say target blue creature. But Grand Architects ability, target artifact becomes blue until end of turn, will cause the illusion to be sacrificed regardless of hexproof. Will have to play test a few things to see how i want the final deck but still want the illusions deck though.

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Posted 12 August 2011 at 23:31

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you should def main board the wurm and the arch

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Posted 16 September 2011 at 18:21

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metamorphs are a great addition also

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Posted 16 September 2011 at 18:23

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