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Murkfiend leige -> Murktide RegentFractured Identity -> Fractured SanitySuspension Field -> SuspendWill update them eventually.Added new cards to my mill list, and also reworked it slightly.
Updated list for my "3 turn" idea. You want to mill as many cards as possible over the course of 3 turns, and the new Fractured Sanity card helps a ton with that. Still debating if the new Murktide Regent and Suspend are good in the deck or not. Thoughts/advice welcome.
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NOTE: Set by owner when deck was made.
I would certainly run fractured sanity...that is an amazing mill card!! Not really sure how murktide and suspend play into a mill deck. I like mesmeric orb, but it is definitely a double-edged sword
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Mesmeric orb is only a double edged sword if you don't have heavy mill.Let's try to absolutely abuse it :)Turn 1 play land, simian spirit guide cast mesmeric orb.Turn 2 selfmill 1 (total 1) play land, and mesmeric orb 2.Turn 3 selfmill 4 (total 5) play land, simian spirit guide, play 2 more orbs.Turn 4 selfmill 12 (total 17) play land, tap all for fun.Turn 5 selfmill 16 (total 33) play land, tap all for fun.Turn 6 selfmill 20 (total 53 + draws, were dead)So, what I'm saying here is, even if we play all orbs within 3 turns, even if we somehow manage to play 5 lands in a row and tap them on purpose, then it still takes us 6 turns to die to it.Mesmeric orb is double edged yes, but like all swords, the yielder is the real danger.Then again, *this* yielder forgot to add white mana :)