My recommendations:- 4x Path of Bravery, + 4x Always Watching- 4x Acrobatic Maneuver, + 4x Anointed Procession- 4x Whitemane Lion, + 4x Ajani's Pridemate- 1x Regal Carcal, + 1x of either Brimaz, King of Oreskos or Healer of the Pride(possibly: - 4x Oreskos Sun Guide, + 4x Pride Guardian)(probably: - 4x Sacred Cat, + 4x Vanguard of Brimaz)Possibly a Raksha Golden Cub somewhere in there?.Also: Possible cards for sideboard- Declaration in Stone- Leonin Arbiter- Leonin Iconoclast- Leonin Relic-Warder- Felidar Cub- Dusk // Dawn- TheVanished
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Firstly, thanks for the advice! I switched out the cards in the sideboard that you suggested. However, main board, I prefer the cards that are in there, because the cycle/discard - 1/-1 counters are supposed to be a side- theme. The deck is supposed to work more off of the big creatures that put counters on things. However, Collective and Unburden (which you can target yourself with, when you need to) are supposed to be there to back up that theme, as well as provide some control. I do like Splendid Agony, and I'm somewhat tempted to take Unburden out for it, but I don't think I will, because Unburden is one of my only ways to discard.The other cards you mention make the cycle approach a little more of a main theme than I'd like, but again, thanks!
Okay, that makes a lot more sense, thank you!
Here's an example of some possible changes (sorry, I was interested in the idea) XDhttp://www.mtgvault.com/thevanished/decks/landfall-mill/
Additional landfall fun stuff:Jaddi OffshootRetreat to CoralhelmKhlani Heart ExpeditionLand fetching stuff:Boundless RealmsNissa, Vastwood SeerTraverse the UlvenwaldSpring // Mind (also draws!)Attune with AetherCultivateDreamscape ArtistEvolution Charm (could also finish a game)Gatecreeper VineGreenseekerHarrowJourney of DiscoveryKodama's ReachMap the WastesRampant GrowthSearch for TomorrowGlance through those, and see what you think, if you want specific changes, I'll give you some, but see what you can come up with.
Thermo Alchemist?
Oh! This'll help a ton. Once you mark a card as a specific card, is is permanently that? Or if you draw it again, can it change what card it is?
Oh, okay. That makes a lot more sense.. still confusing, but I think I get the basic idea. I guess I just have to try it to really get it. Thanks!
Looks good, but if you're gonma go for landfall mill, I'd focus the deck more on getting those landfall triggers, and take out the 1 time mill.
My only recommendation would be to switch Vessel of Volitality for two more Morbid Curiosity. Or if it's standard (I don't remember) you could use Altars Reap.Also, fill out the sideboard, deck discription, and how to play as best as you can. That'll get you more likes, views, and feedback.
Okay, your analysis makes sense... but I'm totally lost on your paperstrip method. I get that you're basically proxying a xeck, and then giving it positive or negative marks based on how it performs, but I'm lost on how you're deciding which card is on the strip, and your lands and whatnot.
Oooooh.... that could easily work... I'll have to remember that... Nice catch!
Drop one of each walker to bring it down to 60 cards. While yes, they are what the deck revolves around, having 3 of each of them wont hurt, because of the plainswalker rule.
Holy crap dude, you go in depth on the analysis. I'm impressed.Everything you're saying makes sense, so how would you fix this deck to match what you're saying?(And also, lands, from your previous comment)
Yes, it will, however, most of the time, it will actually benefit us more than hurt us, and this was discussed on my other mil deck, link in the bio
Yeah, it's in the sideboard already!! But thanks for the suggestion anyway!
Wait, we could cut visions for 2 more lands and something else. What to add tho?
Okay, first thing, the deck wasnt designed to win in 3 turns. It was designed to mill as many cards as possible in the space of 3 turns. That being said, are you saying to drop the cards to the values you suggested? Or to cut them so you only see the amount in your hand in any specific game? I agree on the lands, what would you cut?Visions is in here purely for draw to dig for more mill later in the game, i understand that it doesnt help you win, its ment to help the mill over three turns.
Interesting idea. I feel like that could be another deck, using panharmonica to double etb triggers for mill. I'm curious now.
Good idea, thanks! Added it.
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