TheTigger

33 Decks, 24 Comments, 2 Reputation

why no restoration angel?

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Posted 10 August 2012 at 15:07 as a comment on Budget G/W Flicker

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here i am.

a grixis control deck was in my mind since the reprint of Nicol Bolas in M13....even if I am aware it is highly unplayable :)

but magic is fun too, or not?

therefore, I would make some changes, throwing in:
- Sphere of the suns (at least 3)
- Dissipate instead of cancel
- Negate or essence scatter (this has to be done in accordance with your local metagame)
- Ponder - you really need it - at least in 4 copies
- Mutilate / Black Sun's Zenith instead of Cower in Fear
- Tribute to hunger instead of barted in blood (more flexible as the game goes on)
- Red Sun's Zenith
- Nicol Bolas as well :)

I would remove, instead:
- Gem of Becoming
- Sorin's Vengeance
- Thought Scour
- Barter in Blood
- Cower in Fear
- Volcanic Geyser


I think you should build deck capable of controlling the game (mass removing creature) in the first 4-5 rounds and then protect your high costs creatures.

This is just my 2 cents ;)

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Posted 10 August 2012 at 15:05 as a comment on Budget Grixis Control (Post-M13 Pre-RtoR Standard)

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thanks a lot for your comment!

I am not so sure on its solidity but I am going to play it in the next days and then I will, probably, improve it.

The alchemist refuge is something that leaves me sceptical, it requires 3 mana (2basic + itself) to be activated. However I will take into account your idea and I will swap one.

gonna look at your deck in a while!

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Posted 10 August 2012 at 14:53 in reply to #280348 on [UG] Aggro Control

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Ok, now it is more clear the objective :-)

I would, then insert more "first or second" drop creatures to enter in combo with captivating vampire. Moreover I would suggest 4 bloodline keeper since they can generate tokens and they can pump other vampires.

Within this deck idea I would get rid off the Bloodlord, which, in my opinion, doesn't fit very much.

You could, then, add some act of treason.

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Posted 06 October 2011 at 08:36 in reply to #204975 on casuel vamps

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I prepared a standard compliant RB vampire deck and I would like to have your take on it.

In order to help you I would like to ask you a couple of questions:
1) are you going to keep it standard or modern or whatever format?
2) do you want a control-oriented deck or an aggro one?
3) do you want to focus more on bloodthirst or on gaining control of opponent creatures or just relying on your strength?


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Posted 05 October 2011 at 14:00 as a comment on casuel vamps

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I was planning to remove from the deck the Screeching Bats as suggested by Pockets11 and I was wondering if it was better to include volt charges, tezzeret's gambits or to increment the number of already present spells or creatures.

Thanks for your take, I will think about it.

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Posted 05 October 2011 at 11:07 in reply to #204810 on VAMPs post Innistrad

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I would get rid of the Royal and the Balefire. Instead I would put in more removal spells (for the royal) and vampires (for the balefire).

I built a standard vampire deck as well: http://www.mtgvault.com/ViewDeck.aspx?DeckID=24098

Looking forward to receive your feedback ;-)

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Posted 04 October 2011 at 07:28 as a comment on Vampires

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I agree with you, unluckily Nighthawk is no more in standard. I used to play it until friday...then I had to rotate and re-invent the deck.

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Posted 04 October 2011 at 07:24 in reply to #204507 on VAMPs post Innistrad

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that could be an option. I could remove a shock for an additional dragonskull summit. I will keep it into account at the next hand draw ;-) thanks

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Posted 03 October 2011 at 22:06 in reply to #204497 on VAMPs post Innistrad

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I am trying to build a competitive deck around Glissa as well so I can list here a few lacks I identified in your deck:
- you are missing removal for artifacts or enchantments, therefore I would add 2 to 3 Naturalize.
- I would substitute Liliana with bonehoard
- I would change the 4 Quest for the graveloard with 2 Life's Finale
- I would throw in 2 Sword of feat and famine
- you can also take into account the Thran Golem

however, this is just an idea...my idea, so feel free to take it or not into account ;-)

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Posted 29 August 2011 at 17:01 as a comment on A Touch of Glissa - FNM attempt

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really a nice deck.

I will give it a try for sure and maybe I will come with a solution which is in the middle between your deck and mine (http://www.mtgvault.com/ViewDeck.aspx?DeckID=112720) your comment will be very appreciated.

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Posted 09 November 2010 at 05:32 as a comment on Speed Goblins Standard (Turn 3 win)

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nice deck, however you are not covered against flying creatures. you could consider swapping the Memnites with Ornitophters or with Goblin Baloon Brigades.

I also made an attempt to build a Standard Goblin deck (http://www.mtgvault.com/ViewDeck.aspx?DeckID=112720) and I will really appreciate your comments, if you can manage to find 2 minutes to spend reviewing it.

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Posted 09 November 2010 at 05:28 as a comment on Standard Goblins

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now it's all more clear ;-) thanks for the explanation!

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Posted 08 November 2010 at 02:46 as a comment on Goblin Guild

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just my two cents, even if I am no expert in type 1.5 or 1 plays or decks:

I would remove the sharpshooters and introduce the raging goblin (they have haste, at least)
I would but in a playset of dragons to be played in combo with sneak attack.
I would put in seething songs to speed up the deck
I would prefer the Bushwacker instead of the tunneler

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Posted 06 November 2010 at 08:35 as a comment on Goblin Guild

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thanks a lot for the comments!

and yes, it is there just for trample and 'cause it is one mana only to cast! moreover with claws of valakut it becomes a 4/4 with trample at the third turn!

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Posted 06 November 2010 at 08:25 as a comment on Standard Goblin

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Fling...I forgot it! thanks very much for highlighting!

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Posted 06 November 2010 at 08:24 in reply to #97692 on Kiln Fiend - Red Burn - Standard

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thanks for the reply.

Up to date it is a R only deck. I have to update the card list :-)

BTW it is quite slow to start and if you are playing against a huge-massive-slow deck you are going to lose the battle.

Anyway, the deck is almost costless to me, since I already all the needed cards :-)

I am quite curious about your deck, I'm gonna check your profile.

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Posted 15 October 2010 at 01:20 in reply to #92785 on Steal, destroy and damage (Standard) - help needed

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thanks deucetrik
that makes sense...what do you think about going for a mono red? iron myrs instead of llanowars, palladium myrs instead of archdruids and pyretic ritual instead of birds of paradise?

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Posted 14 October 2010 at 01:40 as a comment on Steal, destroy and damage (Standard) - help needed

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that's great!
I did not think about using Splinter Twin but I uses only the two galvanizers myr to untap the propagators and create a nice swarm :-)

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Posted 11 October 2010 at 02:09 as a comment on Infinite Myrs

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I did something similar in the near past, so here are my comments:
- I would replace the 4 Kabira crossroads with 4 plains or 4 terramorph to cycle through the deck
- I would replace 4 Conquerors pledge with 2 Nomad's Assembly (they have rebound)
- increase the number of stoneforge to 3

then it is up to you if you want to remove the armored ascension and increase the number of artifacts.

if you want to give a look at my deck here is the link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=94294

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Posted 24 September 2010 at 05:37 as a comment on Kor

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