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Gardens without Hunter.Why? Cause I don't like hunter. Don't like his face, don't like his price-tag, don't like the fact that it's a card that wins the game in a deck does not need to win the game at all. Not running the card makes the Gruul and mirror matchups worse but also makes aggro matchups a lot better.The deck is currently geared for beating Mono Red via Campfire, Weather the Storm, and Spinning Darkness. Extra free removal in the sideboard helps in a lot of situations, but mostly aims to beat Mono Blue and Glee. Duress helps in these matchups as well, and also makes Spinning Darkness easier to cast. The goal is to go over the top of control decks, to utterly obliterate critical mass creautre decks like Elves, Walls, and Familiars, and to do well against 3 (2.5 cause mono red is a so so matchup) of the 5 top dogs of the format (Red, Blue, and Glee).Ancient Grudge instead of Troublemaker because grudge trades 1 for 1 with familiar.PS: Fangren Marauder worth testing as it shuts the door on affinity and mono red, and is like, you know, actually a creature that can end the game in less than 10 bloody minutes.
Don't die. Also don't queue into Rakdos or Poison storm as you are maybe winning 1 in 10 against the former and like 1 in 30 000 000 against the latter.
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NOTE: Set by owner when deck was made.