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So, I was playing around with pauper jund and slowly but surely I incorporated a Tilling Treefolk package and eventually the deck became a full on Tilling Treefolk deck.The idea is that you have early game plays and removal galore and you also have the late game of Grim Harvest and Chainer's Edict making for a nice and balanced jund control deck.
You try to ideally get a turn 2 Harvest Wurm and take it from there the same way you would with most other control decks in the format, you'll remove threats, their hand and race ahead in card advantage with your cycle lands, all your creatures and grim harvest.The deck requires you to plan ahead due to the nature of your removal and card advantage sources.Grim Harvest makes your endgame something that is VERY hard to beat, however decks with burn will have likely put you at a low life total by then making you a dead man. If red decks are prevalent in your meta I strongy advise you to play syphon life in the mainboard.NOTE: Harrow into Harvest Wurm is the turn 3 dream.
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