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Here is yet another attempt at making a painfully slow graveyard deck function. This time with the magic of lands.The deck does end up being just a more durdly version of TE - as if that were even possible xD. It struggles to win games, struggles to fully utilize Desert as it lacks a way to keep gaining life and thus making the card extremely powerful at repelling creatures with 3 or less toughness.But it is fun to play and difficult to optimize so I like it.
The idea is to break cards like Swirling Sandstorm and Mulch and get to a point where you are hovering at around 20 life, with 3 Deserts in play, a Syphon Life in the graveyard, and enough time left on the clock.Getting to this point isn't terribly difficult given the amount of high quality removal, chump blockers, and life gain that the deck runs.
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