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I am not giving up on mono black attrition in pauper god damnit!This build attempts to fix a lot of the issues with the previous ones by running Refurbished Familiar (which is fucking broken) and Blood Fountain (which can be up to a 5-for-1 assuming you get back 2 flying rats and discard a land which you would not have used the mana from for the entire game).Accursed Marauder plays a huge role alongside Blood Fountain in removing serpent and misbegotten eldrazi alike.Retrofitted Transmogrant is a pet card, but one that works really, really well here as it gets sacked, wins games, pressures emblems, reduces Familiar cost, and pressures opposing graveyard hate.NOTE: I would really like to run 3x Eviscerator's Insight but am not sure about the math nor do I know what to cut.
You are almost always the control deck in every matchup, if you have to pressure then you are probably losing from turn 1. Against most midrange-ish strategies, you have so much removal with repeated Marauder triggers that a long game almost invariable favors you. You also have enough graveyard hate to outgrind opposing Fountains and also Sneaky Snackers.The sideboard thus focuses almost entirely on beating aggressive strategies, mostly red (we bring in 10 bloody cards).Ultimately, I think this is worse than your traditional Dimir Control with Spellstutter due to how good that faerie is in the metagame at the moment, but this seems like the best stupidly grindy MBC build to battle the top decks, especially terror.
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NOTE: Set by owner when deck was made.