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Just a slightly less greedy version of https://www.mtgvault.com/theswarmer/decks/modern-abzan-loam-pox-2/ on account of not running white.As always, the idea is to slow the game down with the Pox part of the deck and then pull ahead with Life from the Loam in combination with Barren Moor and now Urza's Saga.Urza's Saga solves many of the deck's problems, providing lifegain, G1 graveyard hate, tutorable and uncounterable removal, win conditions, a catch-all in the form of Pithing Needle, and an answer to opposing graveyard hate after boarding.Shadowspear is quite experimental. I included it because the deck can die to a Bolt at any point in the game and the lifelink can come in very handy in low-resource scrappy games carried by Nether Spirit or by Urza's Saga and the tokens it makes.The Rack is here to diversify our win conditions (6 lands, 1 creature, and 2 artifacts) and give the deck some speed in the process.NOTE: Might be worth running more copies of Chalice of the Void in the 75 for Rhinos as that card is not something the deck can easily beat. On that note, depending on the metagame, a greater number of Buried Ruins in lieu of Ghost Quarters might also make sense.
The goal is to first and foremost to not die. This is achieved through discard, removal, and land destruction. Urza's Saga helps here too as it can provide bodies, removal, and Pithing Needle. It is also something to do on the back of a Lili, or after a Smallpox slows the game down, or when a Loam was not found. The card makes this deck playable.Afterwards, some combination of lands, Nether Spirit, Racks, and Shadowspear will finish the game in a much more timely manner than previous versions of the deck could manage.
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NOTE: Set by owner when deck was made.
I love shadowspear, it's good against infect and bogles and the old gods.It fits well into the pox & manlands theme as the board will often be clear.Why aren't you playing relic of progenitus ?It stores a card so you can pox & liliana and then start drawing.It deals with delirium which is pretty widely used in modern these days.And in response to someone trying to clear YOUR graveyard, you crack it, and instead of drawing save your most vital card, life from the loam.
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Relic of Progenitus exiles my own yard as well, saving a single Life from the Loam doesn't seem worth it, especially when Elixir of Immortality is an option. Scrabbling Claws could work, in fact, I considered simply cutting both copies of The Rack for a Retrofitter Foundry and Scrabbling Claws. I'd have to do some serious testing to figure out what's better though.
Oops, I only just now realized that Retrofitter Foundry did not in fact come out in Kaladesh block and is only legal in Legacy and Vintage xDD
Relic vs elixir is one of the reasons why I love magic, just like in real life there is no absolute answers, I'd pick relic to harm other graveyard based decks at all times, but I'd do it at the cost of being more vulnerable to graveyard hatred myself, while you prefer being less vulnerable to hatred but then less able to harm others who try to exploit the graveyard. Both choices have their own pros and cons.It's kinda cool.
Witherbloom command seems like such a natural fit for decks like this.
It would be good with dakmoor salvage
I've had Witherbloom Command in here as both a 1x and a 2x at various points during development but I always wound up cutting it. Having Raven's Crime every game seems more important to me, as does having 1x of Buried Ruin, Darkmoss Bridge and both basic lands.What would you guys cut for it?
Raven's crime is usually a 2 of I think, so that might be it.
Yeah, but usually no Racks are run, fewer than 28 lands are run, and more Inquisition of Kozilek and more Thoughtseizes are run. I don't think that really works in this case.
Dredge is likely to bring raven's crime into the graveyard, from which it will be playable, so I think less raven's crime is needed because of that.
That's actually true, as is the fact that the deck does have a good amount of cantrip-type effects (8 lands that draw/fetch a card). But don't you think that's assuming too much? You're assuming I will find a life from the loam (or darkblast), that I'll want to play / discard it, and that I will want to get it back, turn after turn *before I have found a crime to use alongside it*?What do you think about cutting the racks for some other artifact and slotting a Witherbloom Command that way?
That could be done.From a certain point of view, the landdestruction, removal and liliana is enough to lock them down, so what's left is to find a way to kill within the 45 minutes a match lasts. And not knowing pox by heart you are the better judge on the amount of kill.
I just saw some vintage dredge list today at mtggoldfish, it contained shambling shell, which I think we've talked about in the past, but I'm not sure. I've always considered it as being a card fitting a step curve.
Nether Spirit is orders of magnitude more valuable than Shambling Shell. Though I frankly wish that Modern dredge lists ran the card, but that would require some serious bans or miracles to happen.
What interests me is WHY it's run in vintage. There are plenty of dredge cards, so why shambling shell in particular?Is it purely for the dredge, or does shambling shells ability to grow other creatures influence the choice.
As the deck runs no mana sources Darkblast and Shambling Shell are essentially there just to Dredge 3, shell is objectively better as it is a creature for Ichorid. I think that's the only reason it's run, though I've never played the format and I've seen the deck played only once for maybe 5 or 6 games.
It was manaless, and I think grief was the deciding factor.