Budgetish Modern B/G Loam Pox

by TheSwarmer on 06 July 2015

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (1)


Sorceries (1)


Instants (3)

Artifacts (3)


Enchantments (5)


Land (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Shit worth talking about:

There are many loam pox decks for modern out there, I think it's about 12 different WORKING loam pox/assault/value decks that are all different and even through the difference is only few cards the deck plays and is very different. And going through all of them I didn't like a single one but I really wanted to play a graveyard based attriron deck and the only real way to do that is through a loam pox deck, so I made my own version, I focused it only on the thing it is and on the only thing it should do.....be the ultimate attrition deck, just get rid of everything and make sure they can't win, once you have done that just mill yourself and find you win cons.

I also built it in a way to counter as many decks as I could, I did this to make up for the bad matchups and from my expirience it wroks VERY well, as your sb makes up for many bad matchups and the fact that there are matchups you can't lose(unless you brick COMPLETELY!) makes the deck even better.

Vengeful Pharaoh: This guy is a way to have removal all the time, especially early. He came in and out of the deck but I feel like it is essencial to the deck.

Darkblast: A great removal spell that keeps coming back and answers lots of important cards you don't want to waste any other spells on. Things like Bob, lingering souls, mana dorks, damaged dudes, delver, and many others. It is basically here to get rid of 1 and 2 toughness creatures, it also ensures your edict effects hit the right thing.

Spreading Algae: Oh boy is this good here, a turn 2 algae can win games on its own and sure it requires you to have urborg but with 3 in there that won't be hard. STILL TESTING THIS CARD!
EDIT: It makes or breaks games, draw this with urborg and win the game vs most anything, draw this without an urborg and...you die vs anything fast that doesn't run black... It's just rolling the dice, if you don't want this in the deck run either duress, vapors, or anything you feel like is good in your meta.

Smother: It sure aint no abrupt decay, but it also is a lot cheaper.

Geth's Verdict: Makes sure that Thrun, infect and hexproof are never problems.

Consuming Vapors and Duress: You might be asking why I put these 2 togather, it's because they should be lili. While the vapors are great at what they do and so is duress, and for a low price too, Lili just does both those things in a single card.

Life from the Loam: The card advantage engine of the deck, this card will draw you about 9 to 20 cards in a single game if it goes long (if you are winning it will). This fixes your mana, draws you win conditions, destroys their mana and dudes and wins the long game, never run less than 4.

Maelstrom Pulse: A nice catch all, it helps with walkers, tokens, and anything else you don't want to see on the board. If you don't want to buy it run bramblecrush.

Raven's Crime: Makes Life from the Loam absolutely insane, this card comination can win control, combo and even slower midrangy matchups on its own.

Smallpox: This card is not a house it's a damn continent in the right deck. While your opponents will sac a land, a creature, lose a life and dis a card you will sac a land you will get back next turn, dis a card you don't need/don't want/can get back later/want to discard and lose a life which is most of the time irelevant as well. It's a freaking 3 for 1! For BB!

Syphon Life: Makes your burn matchup a bit better, makes sure that you never run out of life in the long games and makes for a slow but efficient win condition.

Worm Harvest: one of my fav cards, a great win con that makes sure you either survive till you got enough worms or go on the offensive and kill your opponent who unlike you has no cards in hand, no dudes and no lands, and due to them doing nothing at all you can afford to spend 5 mana on 2 1/1s.
EDIT: Cut it in favor of Syphon Life, it is just better in most situations, the synergy with Vengeful Pharaoh is amazing as it allows you to use him as your main removal spell.

Garruk Relentless: I put this guy in here cause I have him, I love him and because he is pretty good actually. So, he can make dudes to block or, though not likely, attack. He is a removal spell, and sure a 4 mana bolt is absolutely abysmal but he is a ot more than that. He is at least a wolf and a discad spell, or a bolt and a life gain, or just a win condition.

Wrench Mind: Makes sure you are up on cards and that you don't get blown up out of nowhere.

Blighted Fen: FUCKING FINALLY a land that is also a removal spell, this is the last piece the deck was missing, now you don't need shit like buried ruin+executioners capsule, you can just run normal removal+this! It makes it so you get everything from the gy which is INCREDIBLY important for the deck, also I think this makes it so you can't lose vs g/w auras right?

Gargoyle Castle: A win condition that is not useless when you are not trying to win yet, it also blocks flyers which is relevant vs tokens, mostly those made by lingering souls. Those two things make it IMO better than Bloodghast.

Urborg, Tomb of Yawgmoth: You need black, A LOT of balck, and this the only land that gives you enough black. And no running 3 isn't bad at all, you can sac them, dis them and even play one while you have one on the board and then just get it back next turn with lftl.

Ghost Quarter and Tectonic Edge: Give you another way of tasting your opponents tears/winning the game.

Treetop Village: a dude, a land, can't die cuz of lftl. Just a great win condiion that requires just 2 mana a turn.


----------HTP----------


It's the utimate attrition deck. You rid your opponents of lands, cards in hand, dudes and slowly but surely their life. You jsut destroy them, OK? OK!

The bad matchups are burn, dever, skred red, really fast decks that don't need setup and can easily win with just one of these: hand, dudes, land+bit of whatever. Pretty much just decks that are built to kill you asap. But most of the games will be lost to bad draws and gy hate, decks that mainboard gy hate are the worst as you can't win without your gy.

The good matchups are control, combo, tron, scapeshift, slow creature decks, g/w auras, other attrition decks and prety much anything with not a lot of gy hate and things that are not bad matchups.

Beacuse of you playing basically purely out of the gy you need to konw A LOT about other decks and the gy hate they run both mainboard and in the sb.
Most of the time you will be sideboarding vs whatever your opponent is sideboarding.

Writing on my new laptop and geting used to the keyboard so if there are a lot of mistakes pls excuse me.

As for the main ups and downs.
The ups are al the good matchups that can make this an amazing meta choice for control players.
The cost, though ideally you'd want 4 lily and some better lands, oh and abrupt decay :D
The fact that it's a deck that, unlike many other modern decks, can't just show the opening hand on turn one, have the opponent do the same and have that decide the game, here you do actually play. You play a very long skill intensive game that can go both ways at many points.
Just as mulligans can DESTROY your deck they can also obliterate your opponents. And I don't mean just the random/dauble edged sword effect. I mean that you having time and starting the game with a free raven's crime is crucial and can tip the balance waaaay in your favor.

As for the examples of this chess-like gameplay(I will add exampes here as time goes on)

My opponent (jund) had 3 cards in hand, 2 lands in play, I played a wrench mind, he though really hard for a while and pitched 2 lands. That was his hard decision, my hard decision was whether I wanted to retrace a Raven's crime or not. I did and I forced him to discard his lili which would have won him the game. He top decked a land and passed the turn. I won the game on the back of that play.

The downs are the not too unlikely chance to die due to either bad matchups or your hand.
The cost :D Yes really, 180$ can buy better decks, not nearly as fun decks imo but better decks nonetheless.
It's a gy deck, a gy deck that dies without its gy, and if you play in paper it is VERY likely that people in your meta will just sideboard gy hate, draw it and without abrupt decay you'll just die to it.

How to Play

I'll put in-depth stuff on everything about he deck here over time starting x.8.2016

Deck Tags

  • Modern
  • Graveyard
  • Loam Pox

Deck at a Glance

Social Stats

6
Likes

This deck has been viewed 2,921 times.

Mana Curve

Mana Symbol Occurrence

004508

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Budgetish Modern B/G Loam Pox

Luckily I played G/B Pox in legacy, so I know exactly what your deck is trying to do.
First, things I think you could cut.
1x Worm Harvest, if you have enough Dredge going, you'll find the single copy easy.
Syphon Life, I have tried it, honestly not the best card. I could see it maybe in the Sideboard against Burn decks, but that really is it.
Putrefy, Not the best removal, we'll come back to which ones are better in a moment.
Geth's Verdict, possibly keep 1-2, but the same goes with Putrefy, better choices.

Cards I think you do want are these ones.
Bloodghast, albeit expensive, it is much more efficient win-con, and with Life From The Loam, he will always recur and can easily be sac/discard fodder.
For the removal suite, Abrupt Decay would always be one of the best, but these are good replacements.
Go For The Throat, Kills everything but affinity creatures.
Smother, A toned down version of Decay, but does work.

Death Cloud could probably work in here also, you'll be better situated for the long grind games then other decks, so it would be more effective.

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Posted 09 July 2015 at 13:24

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Yeah, I stepped away from http://www.mtgvault.com/theswarmer/decks/modern-loam-pox/ cuz I want to make it in real life and can't really afford bloodghasts(I'd love to play with them as they are cheap recuring threats) and can't afford Abrupt Decay either.

Forgot I still ran 2 Worm Harvest.

Syphon Life: is here cuz I can't afford bloodghasts and I think it could help vs aggressive decks.

The removal is just stuff I found lying around and stuff that is cheap, through i might be really wise to cut 2 putrefy 1 verdict for gftt.

If i am to play death cloud, what to I cut?

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Posted 09 July 2015 at 17:53

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I can see cutting one Harvest, you have enough Dredge to find it eventually that the second copy isn't entirely required.

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Posted 09 July 2015 at 19:52

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So I went to modern "free play" event in my city and saw 3 decks running Thrun and 1 g/w auras deck, so I'm going to play 3 verdicts.
Not sure if the deck is fast enough with only 1 Harvest, having 0 Bloodghasts might make it so if you don't find a harvest the turn you would start casting it you might bot be able to kill your opponent fast enough and the game might end in a draw. Not sure on this through.

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Posted 12 July 2015 at 08:29

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What do you think about Mikokoro, Center of the Sea as a card advantage engine, with 4 crime and 4 loam it could be a 1 sided card advantage engine.

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Posted 03 August 2015 at 16:43

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Life From The Loam is your card advantage in all honesty, but the lack of Cycle lands doesn't give you an engine.
Mikokoro could fill the role, but that one I'm not sure about.

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Posted 03 August 2015 at 16:52

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The problem with lftl is that while it draws you life, win conditions, discard and ld it doesn't draw any removal, by adding Mikokoro you could draw removal.
And it's also the best replacement I found for the cycle lands.

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Posted 04 August 2015 at 12:12

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I suppose if you look at it that way then yeah, could work.

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Posted 05 August 2015 at 01:45

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What about necroplasm? I own a set and it's both a win condition and a removal spell that can bw cast from the gy.
Through it forces you to dredge it back pretty often and it kills your tokens. It's one of my favorite cards so I'd like to play it but I'm not sure about it at all.

Writing on my phone.

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Posted 12 August 2015 at 10:21

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wow, well thought out list. if you don't want to splash white or red, I don't think id change anything

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Posted 24 September 2015 at 13:58

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Yep I'm on a tight budget, can't splash :(
Thanks through, it helps to know the deck is as good as it gets.

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Posted 24 September 2015 at 14:03

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*abrupt decays as money allows:)

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Posted 24 September 2015 at 14:27

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Yup, the upgrades will go like this:
1. Fetches
2. abrupt decays
3. lili or something else that will come out in the future.

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Posted 25 September 2015 at 07:44

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Why Maelstrom Pulse instead of Abrupt Decay? The latter should be better in this in about 95% of all situations this is going to get in. You said you want to keep the costs (money) in check, but Pules isn't cheap either. Crucible is missing for the same reason?

Remember, I don't attend tourneys anymore, so my ideas might be off or impracticable, but sometimes you need a fresh view and ideas.
For example, would Dark Heart of the Wood be a viable option to outlast the opponent? I know you don't have many forests but a single one is enough to get you going.

What about Spreading Algae? I mean, you run Urborg ... and yes, it will hurt you, too, but you get your lands back. Sideboard at least?

Is Tectonic Edge really worth adding? One might think that your opponent should never get to 4 lands against this deck ...

Necrogenesis as kill con? Doubles as graveyard control. Could be better than that Leyline in many cases. Or Zombie Infestation? What about Waste Not?
Hm, this isn't easy for me ... most cards that come into my mind aren't Modern legal :P

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Posted 24 September 2015 at 18:22

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Abrupt Decay is 15 bucks while pulse is 10 and I bought pulse already so that's that. And you meant Crucible of Worlds right? That would require some barried ruins and money but maybe some day, thanks!

Dark Heart of the Wood: I'd have to draw it, not discard it and find a forest to sac every turn and I feel like Syphon Life does the lifegain job just fine without taking away my landrops.

Spreading Algae: how in the 7 hells and the name of Azmodan have I forgotten about this card?! THNAK YOU! Through what do I cut? I feel like Tectonic Edge does pretty much the same thing but I can discard Tectonic Edge.

Tectonic Edge: Rememer that there isn't that much ld in this deck, you have smallpox, blackmail that CAN take lands but most of the time it won't, then there is Ghost Quarter, which isn't really ld, at least for the first few times you use it it won't be ld, so it is needed, maybe I'll cut one through, I'll have to keep track of the games in which it was rellevant.

Necrogenesis: Is just a worse worm harvest as you can't discard or mill it, it requires creatures in the bin which makes it useless vs many decks and it becomes irrelevant once their gy is empty while worm harvest is always relevant and about eaqually as slow.

What do I discard to Zombie Infestation?? Lands have better uses (retrace) and most of my other stuff I don't want to discard/have already discarded or played by the time I want to start winning, plus this card can't be discarded and if milled it becomes useless, so really it's just a worse worm harvet.

Waste Not feels like a win more card, not sure on it through, I jsut think that on turn 2 i want to play a discard spell rather than Waste Not, not sure through.

So what do I cut for Spreading Algae?

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Posted 25 September 2015 at 07:42

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You still run 2 Worms, maybe cut one of those as suggested by others. And maybe a Raven's Crime. If you can't make room main, make room in the SB - Ghost Quarter maybe?

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Posted 25 September 2015 at 09:10

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I have not played with aggro loam that much, and mainly legacy type versions.
I do however study a lot of decklists and for at least two years printed out every legacy decklist to get a top 8. It's a rather large archive.
Here's my input:

First of all, you do not lock down your black mana!!! You absolutely will need black mana at your first active turn so that you may discard something relevant immediately. The same goes with your green part. Loam is already a slow kind of deck, so you cannot afford to play with that many taplands.

Too many raven's crime, go with 2.
Cut one tree village.
worm harvest, 1 main 1 sideboard.
use 2 darkblast in main.

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Posted 25 September 2015 at 06:45

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Well fetches cost A LOT of money so I'm left with taplands, I can't cut from any group of lands too much as it will hurt the deck a lot, if I get rid of my taplands and replace them with swamps I will have a hard time getting green for lftl.
I'm fully aware of this issue through.
4 crime might be too much but I'll never go below 3, the combo with lftl is too good, this will require testing.
Why cut a village? and what do I put in there instead?
Yop, I should cut a harvest, I just love the card too much for my own good, will cut it now.
What do i cut if I play 2 darkblast?

Thanks a lot, I don't have that much expirience with decks like this one and don't even get to play this one that often.

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Posted 25 September 2015 at 08:50

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Village is a tapland as well, so stalls you down. Not many loam decks have more than 2 of these, probably for that reason.

I've started playing testgames with a modern aggroloam against a friend, so I expect to learn a bit from it.
Here's the input on ravens crime:

In many games when you have 1 raven's crime the other crime's you draw are sort of obsolete since discarding lands is usually not a problem. During one of my testgames I played a single ravens crime 4 times in a row and killed of any chance of being comboed by my opponent. Most decks are build to avoid having dead cards in your hand, so 4 crimes is a bit on the silly side, especially since you can dredge and increase your chances of getting one into the grave.
Playing only 2 ravens crime will give you a moderate chance of it being on your openinghand and a nice chance to dredge one of the two into the grave after some turns.

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Posted 28 September 2015 at 06:13

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what a great affinity that you are getting between Spreading Algae and Urborg.

is a bunch well thought out, you should don t have bad much up you have many answers for every situation ,
maybe too much in the sense that not having a card-drawing engine you may find bad if you do not run the right cards, but, it is my idea l have tried ? it works?
anyway I like a lot and I think I'll take the Spreading / Urborg borrowed perhaps finding ways to Tap ;)

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Posted 24 August 2016 at 14:28

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Firstly thnx for actually checking out all those decks! That's amazing!
The deck is just answers and lands that win the game and Syphon Life. I does work pretty well but my meta is not big enough to let me know whether it's really good for a 200 dollar deck.

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Posted 24 August 2016 at 17:54

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are you kidding I'm glad to do it, you're one of the few who knows what he does, when I have time ( now i m off )
if I give permission I would try to do my version of Your deck of course remaining in budget ,
making it a little more stable will be the most pure fun to play . Tell me how much you can spend?

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Posted 24 August 2016 at 21:07

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I am looking, through old things i found this, look if you like a landjund I had done.

http://www.mtgvault.com/henrybahus/decks/ravenloam-brg-modern/

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Posted 24 August 2016 at 21:51

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Go ahead! Please I'll gladly see what you come up with! As far as the price goes It's a deck I already own but in proxies and I intend to build it when modern gets a bit more popular at my local game store. But I won't spend more than 250 bucks that's for sure

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Posted 25 August 2016 at 07:20

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tell me what you think in the description there are some reasoning that I made
the lands they did raise the price a little but I think we are.

http://www.mtgvault.com/henrybahus/decks/wastelife-bgcontrolbudgmode/

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Posted 25 August 2016 at 14:52

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