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Cause enchantments. . .BEST CARDS:Forgeborn Oreads: get 2 out and you win, that's it, 4 to 6 dmage a turn is just OP.Grim Guardian: get 2 out and you win, that's it, 4 to 6 dmage a turn is just OP.Riptide Chimera: CARDS and DAMAGE
I saw Forgeborn Oreads and made this, you try to get Forgeborn Oreads, Grim Guardian and Riptide Chimera out to trigger constellation each turn, you also don't run out of steam thanks to the card draw from Scourgemark, Stratus Walk and Dragon Mantle. Tormented Hero, Mogis and Keranos help by supporting your deck, removing creatures, gaining lif or just shooting at the opponents face.Overall it looks fun but it will have some problems with aggro, unless you can get Wavecrash Triton up and active fast. Against control through, you have Forgeborn Oreads, Spiteful Returned and Riptide Chimera to deal a great amout of damage. Mogis and Keranos will also be quite awesome.THIS WON'T HAVE TO LIVE WITH SUPREME VERDICT, you can spam creatures as long as you want.My budget decks are supposed to let you have fun! Which is what i think MtG should be about, i try to make these decks as competitive as possible while still leting you to have a blast while playing them. If you can make your friends to spend around 50$ you could buy 2-4(some of my decks are under 10$) of my decks and make the experience even richer! Also don't just copy the whole deck(you can, but if you can improve something DO IT!), if you have a better idea pls let me know, i can't always make the perfect deck and sideboard. Again GL and HF!
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Constellations rock! But where do you get the "4 to 6 damage a turn" and "win" from 2 Forgeborn Oreads and Grim Guardians?
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Well Forgeborn Oreads and Grim Guardians are your win cons, and when you get 2 or 3 out and you play 2 enchantments you get that 4 to 6 damage.
Yeah... but they're 3 and 4 CMC, so that's gonna take you some turns to get them out, survive that long, not lose them to whatever removal and burn and need for blocking happens. I have a deck that's got a turn 4 attacking Deus of Calamity e.g. (that's 6 damage you'll wànt to block!), and that's not even my aggro deck. Don't get me wrong, I do love constellations and I think you can make some awesome combo's with it, but they're all pretty slow. I just thinking how this deck could be made more powerful and faster, see? Of course, this deck is standard, but there's still plenty of standard aggro decks as well.
I have Wavecrash Triton against aggro, it pretty much locks down 1 to 2 creatures a turn while Forgeborn Oreads kill em.Or do you think that maindecking 3 Wavecrash Triton and sideboarding 3 Spiteful Returned would do it?
Hm that might make a difference, yes. Especially since he keeps them untapped for 2 turns, basically. You could try that, yes! It should be able to buy you some time untill the enchantment en constellation combo's start kicking off.
So do i keep it in the SB it or do i maindeck it?
I would put it main deck. Spiteful Returned is pretty aggro, but you get your aggro from your constellation combo, so untill that time you can use the control and defence I think. Perhaps you could playtest both versions and see how they fare?
How do you deal with "Back to nature"?If you don't play with other decks in mind it'll give you more bad match ups than you think.
Well, people will have to sb other stuff as well so i think that won't happen too often but i'll side 3 Negate against it.